ld deals Flowing water damage.
If you have Reduction to Water, treat Temperatures 5 degrees x the Reduction lower as comfortable. If you are Immune to W
row hair faster and thicker. They gain 6 Physical Reduction unless the weapon is silver, and +2 on defenses against disease.
Because of the traits gaine
reature Gripping it.
Objects have Physical Reduction, Durability, and base thickness based on their material as shown below. If the thickness of an obje
half their size. Reduce Magnitude by the Physical Reduction of any material causing complete obstruction. Sound can be heard without details at a range of 5 x
their risk is greater than the reward, they have Reduction to damage from Influence equal to the Tier difference. If the reward is greater than the risk, gain
ead increase your physical damage and treat their Reduction as lower equal to half your size difference.
Grab (Major - Athletics attacks Elude | Manipulat
bject equal to your result, ignoring its Physical Reduction and modification to Durability from increased thickness. If the object has no Physical Reduction, y
mor - Craft Tier 2
Torso Armor grants Physical Reduction equal to the Tier and has Bulk equal to double Tier. Armor made for a long or wide torso has the Bu
ifier.
Exceed the DL by 3 to know the material's Reduction and if it is conductive or flammable.
Exceed the DL by 6 to know its Inlay Limit.
Exceed the DL b
to the object or ammunition equal to its physical reduction. If the attack deals Stabbing damage, the object is only damaged if the attack does not cause any I
ier of the Ailment for each Injury. Subjects gain reduction against the Ailment equal to the Tiers of the Ailment afflicting them.
.def { float: right; bo
t Pool from Charisma Skill Tiers, have 1 Physical Reduction, have -2 on Knowledge rolls, and reduce your base size by 1.
A creature of adventuring age has no