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Rising Legends: Poisons
Poisons
Poisons can wreak havoc on the body. They can be long term and challenging to treat. Poisons are normally stored in vials or delivered directly from inside a creature.
Exposure
There are 4 methods of exposure that can occur. Once exposed to a poison by its exposure type, the poison begins attacking after its onset time passes.
  • Inhaled: Absorbed through normal breathing.
  • Ingested: Must be consumed.
  • Contact: Affect a creature that contacts the affected area. Continued contact only applies once each round.
  • Injury: Affect a creature who suffer Injury from an object coated with the poison.
Effect Method
There are different methods in which the toxin affects the body that primarily determine how they can be defended against. Each also has a magical version.
  • Corrosives: Destroys tissue directly.
  • Irritants: Inflame tissue by direct action.
  • Neurotoxins: Act on the nerves or affect some of the basic cell processes.
  • Hemotoxins: Act on the blood by depriving it of oxygen or destroying it.
Effects
This effect determines the harm done and the delay between attacks. Ailments, conditions, and penalties from poison cannot be reduced or removed until the recovery delay time has passed. Poisons attack on the Soulweaver's turn. While any effect of the poison remains, the creature has symptoms that indicate the affliction that have a Tier representing how easy they are to identify.
Attacking
Poisons begin with a set number of attack dice. After each attack from the poison, the poison loses 1d12 from its attack. If the defense is successful, the poison loses 1 additional d12 from its attack. If there are no dice left, the poison stops attacking and the recovery delay begins. If the creature is exposed to a poison that has not already started its recovery delay, then each dose increases the attack dice of the existing poison by 2 instead of any other effect.
Using Poisons
To use a poison stored in vials, use the action matching its exposure type.
  • Inhaled: Can be Thrown into a space to fill the space.
  • Ingested: Must be consumed. Often by placing into food or disguised as a potion.
  • Injury: Can be placed on a weapon as a Major Action. Once applied, it remains on the weapon until exposure, 8 hours pass, or 3 rounds are spent cleaning the weapon. After applying a poison, roll Nimble to avoid exposing yourself to the poison, DL 9. A single dose of poison can be placed on a weapon for each 0.5 Bulk the weapon is. When the weapon causes Grit Injury, each poison applied causes its exposure.
  • Contact: Can be thrown at or poured onto a creature. Can be left on an object a creature may touch or applied the same way as Injury poisons.
Creating Poisons
There are 3 ways to create poisons based on where the poison comes from.
  • Magical: Crafted as Alchemical objects.
  • Creature: Must be harvested from that creature and cost 5 Souls x attack dice of the poison x the rarity.
  • Plant: Use Arcane Flora as material and the Craft Tier is squared to determine the amount of progress needed.





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