Torso Armor grants Physical Reduction equal to the Usage Tier and has Bulk equal to double Usage Tier. Armor made for a long or wide torso has the Bulk doubled.
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Armor
Torso Armor - Craft Tier 2
Torso Armor grants Physical Reduction equal to the Usage Tier and has Bulk equal to double Usage Tier. Armor made for a long or wide torso has the Bulk doubled.
Additional Armor Parts - Craft Tier 3
Each armor part covers a different limb or pair of limbs to grant Physical Reduction as torso armor against Called Shots for that part. The effects of the armor stack with the effects of all other worn parts. If worn on a limb or distal that is used for a Melee Strike, that attack gains benefits of the material as weapons do and +1 physical damage.
Arms, Legs, Tentacles, or Wings (medium cost)
The Bulk and effect is 1/2 of the torso part.
Feet, Hands, Head, Hoofs, or Tail (small cost)
The Bulk and effect is 1/4 of the torso part.
Feet / Hands / Head - Can have slots to fit your distals into at no cost. You can add a beak, claws, spikes, or talons to a part by increasing the Craft Tier by 1. Added distals grant the distal to the wearer.
Chainmail Armor
Armor is formed as plate by default. Any amor Usage Tier 3 or higher may be made as chainmail. Chainmail armor has its Usage Tier reduced by 2 and effects halved.
Donning Armor
Donning armor takes a number of Major Actions equal to double Bulk. Removing armor takes half as long. Donning takes half as long if another creature spends the same actions helping. A creature can only don 1 armor on each part at a time.
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