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Rising Legends: Armor
Armor
Torso Armor - Craft Tier 2
Torso Armor grants Physical Reduction equal to the Usage Tier and has Bulk equal to double Usage Tier. Armor made for a long or wide torso has the Bulk doubled.
Additional Armor Parts - Craft Tier 3
Each armor part covers a different limb or pair of limbs to grant Physical Reduction as torso armor against Called Shots for that part. The effects of the armor stack with the effects of all other worn parts. If worn on a limb or distal that is used for a Melee Strike, that attack gains benefits of the material as weapons do and +1 physical damage.
Arms, Legs, Tentacles, or Wings (medium cost)
The Bulk and effect is 1/2 of the torso part.
Feet, Hands, Head, Hoofs, or Tail (small cost)
The Bulk and effect is 1/4 of the torso part.
Feet / Hands / Head - Can have slots to fit your distals into at no cost. You can add a beak, claws, spikes, or talons to a part by increasing the Craft Tier by 1. Added distals grant the distal to the wearer.
Chainmail Armor
Armor is formed as plate by default. Any amor Usage Tier 3 or higher may be made as chainmail. Chainmail armor has its Usage Tier reduced by 2 and effects halved.
Donning Armor
Donning armor takes a number of Major Actions equal to double Bulk. Removing armor takes half as long. Donning takes half as long if another creature spends the same actions helping. A creature can only don 1 armor on each part at a time.
MaterialUsage TierTorso CostMedium CostSmall CostEffect
Cloth1 Cost 6.30 Cost 4.65 Cost 2.33 Can be worn in addition to one other armor.
Soulshard1 Cost 7,557.60 Cost 3,796.80 Cost 1,898.40 You can reroll 4 rolls you make each day without using an action. Can be worn in addition to one other armor.
Spidersilk1 Cost 1,528.80 Cost 773.40 Cost 386.70 Counts as worn clothes. Can be worn in addition to one other armor.
Angelhide2 Cost 1,576.80 Cost 812.40 Cost 406.20 Reduce the face value you need to roll for healing by 1.
Demonhide2 Cost 1,576.80 Cost 812.40 Cost 406.20 As a magical effect affects only you, increase its duration by 1.
Leather2 Cost 25.20 Cost 18.60 Cost 9.30
Bone3 Cost 64.35 Cost 50.18 Cost 25.09 Gain +2 on Demoralize rolls and 1 Necrotic Reduction.
Dragonhide3 Cost 2,365.20 Cost 1,218.60 Cost 609.30 Treat your Skill Tier as 1 higher when rolling defense against an Ailment.
Living Wood3 Cost 1,915.20 Cost 993.60 Cost 496.80 After each hour in sunlight, heal 1 Grit.
Venomwood3 Cost 790.20 Cost 431.10 Cost 215.55 Gain +2 on defense against poisons. Gain 2 Necrotic Reduction.
Wood3 Cost 33.30 Cost 25.65 Cost 12.83
Bronze4 Cost 136.80 Cost 92.40 Cost 46.20
Cold Iron4 Cost 676.80 Cost 362.40 Cost 181.20 Fae that make contact with you are poisoned by the cold iron.
Ironwood4 Cost 1,015.20 Cost 543.60 Cost 271.80
Obsidian4 Cost 1,353.60 Cost 724.80 Cost 362.40 Gain 1 Fire Reduction.
Living Element5 Cost 7,740.00 Cost 3,945.00 Cost 1,972.50 Can be Air, Earth, Fire, or Water. Gain 4 Elemental Reduction against the element this is.
Orichalcum5 Cost 4,038.00 Cost 2,109.00 Cost 1,054.50 Increase the duration of magical abilities you create by 1.
Stone5 Cost 219.00 Cost 154.50 Cost 77.25 Gain 1 Fire Reduction. Suffer -1 on Mobility rolls.
Adamantine6 Cost 9,345.60 Cost 4,780.80 Cost 2,390.40 +1 Physical Reduction.
Mythral6 Cost 3,888.00 Cost 2,034.00 Cost 1,017.00 Gain 1 Minor Action Pool.
Steel6 Cost 442.80 Cost 275.40 Cost 137.70





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