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Rising Legends: Armor
Armor
Torso Armor - Craft Tier 2
Torso Armor grants Physical Reduction equal to the Tier and has Bulk equal to double Tier. Armor made for a long or wide torso has the Bulk doubled.
Additional Armor Parts - Craft Tier 3
Each armor part covers a different limb to grant Physical Reduction as torso armor against Called Shots for that part. The effects of the armor stack with the effects of all other worn parts. If worn on a limb or distal that is used to attack, that attack gains benefits of the material as weapons do and +1 damage.
Arms, Legs, Tentacles, or Wings (medium cost)
The Bulk and effect is 1/2 of the torso part.
Feet, Hands, Head, Hoofs, or Tail (small cost)
The Bulk and effect is 1/4 of the torso part.
Feet / Hands / Head - Can have slots to fit your distals at no cost. Add claws, spikes, talons, or flexible toes to the part by increasing the Craft Tier by 1. Added distals count as having the distal. Without flexible toes, the part prevents the use of Grip and Grab with the limb.
Donning Armor
Donning armor takes a number of Major Actions equal to 4 x Bulk. Removing armor takes half as long. Donning takes half as long if another creature spends the same actions helping. A creature can only don 1 armor of each part at a time.
MaterialUsage TierTorso CostMedium CostSmall CostEffect
Cloth1 Cost 2.75 Cost 1.88 Cost 0.94 Can be worn in addition to one other armor.
Soulshard1 Cost 15,024.00 Cost 7,518.00 Cost 3,759.00 You can reroll 4 rolls you make each day without using an action. Can be worn in addition to one other armor.
Spidersilk1 Cost 762.00 Cost 384.00 Cost 192.00 Counts as 1 Tier lower to determine Bulk and penalties. Can be worn in addition to one other armor.
Angelhide2 Cost 782.00 Cost 399.00 Cost 199.50 Reduce the face value you need to roll for healing by 1.
Demonhide2 Cost 782.00 Cost 399.00 Cost 199.50 As a magical effect affects only you, increase its duration by 1.
Leather2 Cost 11.00 Cost 7.50 Cost 3.75
Bone3 Cost 27.38 Cost 19.69 Cost 9.84 +1 Bulk. Gain +1 on Demoralize rolls.
Dragonhide3 Cost 1,173.00 Cost 598.50 Cost 299.25 Treat your Skill Tier as 1 higher when rolling defense against an Ailment.
Living Wood3 Cost 948.00 Cost 486.00 Cost 243.00 After each hour in sunlight, heal 1 Grit.
Venomwood3 Cost 385.50 Cost 204.75 Cost 102.38 Gain +2 on defense against poisons. Gain 2 Necrotic Reduction.
Wood3 Cost 14.25 Cost 10.13 Cost 5.06
Bronze4 Cost 62.00 Cost 39.00 Cost 19.50
Cold Iron4 Cost 332.00 Cost 174.00 Cost 87.00 Fae that make contact with you are poisoned by the cold iron.
Ironwood4 Cost 514.00 Cost 273.00 Cost 136.50 -1 Bulk.
Obsidian4 Cost 664.00 Cost 348.00 Cost 174.00 Gain 1 Fire Reduction.
Living Element5 Cost 3,850.00 Cost 1,950.00 Cost 975.00 Can be Air, Earth, Fire, or Water. Gain 4 Elemental Reduction against the element this is.
Orichalcum5 Cost 1,995.00 Cost 1,027.50 Cost 513.75 Increase the duration of magical abilities you Manifest by 1.
Stone5 Cost 97.50 Cost 63.75 Cost 31.88 Gain 1 Fire Reduction. Suffer -1 on Mobility rolls.
Adamantine6 Cost 9,144.00 Cost 4,608.00 Cost 2,304.00 +1 Physical Reduction.
Mythral6 Cost 1,920.00 Cost 990.00 Cost 495.00 Counts as 2 Tiers lower to determine Bulk and penalties.
Steel6 Cost 207.00 Cost 121.50 Cost 60.75



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