t your turn in liquid deep enough that you cannot stand, roll Swim, DL 3 + 1 for each 4 Bulk you wear or carry. On failure, reduce your elevation by 1 spac
me will need additional guidance from you to understand their role and options. In some cases, you may need to tailor your story to accommodate certain pla
e are examples of the most common options done by standard workers in a proper workplace. Specialists exist in every field for more complex jobs, thought t
know if the subject is mechanical or living, understand the meaning of a conversation, and know the distance away it is.
Exceed the DL by 6 to also know w
han the physical components, though a proper understanding is required, and each creature can create the same effect slightly differently than others. Main
nicate with a creature that cannot otherwise understand you requires a Guile roll, DL 9. The creature attempting to understand you rolls Guile, DL 12 - the
e specified part is smaller than the target. On a standard humanoid creature, a torso is 2 sizes smaller than the creature, legs are 3 sizes smaller, arms
ng all spaces in 1 range of where the caster will stand. This takes 2 rounds x the number of spaces the circle occupies x the Ritual Tier squared, though i
nnerisms and deities.
Exceed the DL by 6 to understand subtle actions, traditions, and religious beliefs.
Exceed the DL by 9 to know about any secret soc
orn naturally with an Affinity. Player characters stand out even more as they each gain 2 Affinities as they advance. Legend holds that these Affinities ar
effect. You can enter and maintain a Stance while standing on the ground or jumping and you are not Held or Crowded. A Stance ends if you cannot maintain i
For creatures that are size -1, 0, or 1 with a standard torso type, it is often a simple task to find objects they can wear. For everyone else, it is co
her the reward, though sometimes a victim of high standing will result in excessive pay for otherwise menial problems. Once the subject of a bounty is caug