t your turn in liquid deep enough that you cannot stand, roll advance to swim to not sink, DL increased by 3 + 1 for each 4 Bulk you wear or carry. When yo
me will need additional guidance from you to understand their role and options. In some cases, you may need to tailor your story to accommodate certain pla
know if the subject is mechanical or living, understand the meaning of a conversation, and know the distance away it is.
Exceed the DL by 6 to also know w
han the physical components, though a proper understanding is required, and each creature can create the same effect slightly differently than others. Main
nicate with a creature that cannot otherwise understand you requires a Guile roll, DL 9. The creature attempting to understand you rolls Guile, DL 12 - the
e specified part is smaller than the target. On a standard humanoid creature, a torso is 2 sizes smaller than the creature, legs are 3 sizes smaller, arms
ng all spaces in 1 range of where the caster will stand. This takes 2 rounds x the number of spaces the circle occupies x the Ritual Tier squared, though i
nnerisms and deities.
Exceed the DL by 6 to understand subtle actions, traditions, and religious beliefs.
Exceed the DL by 9 to know about any secret soc
orn naturally with an Affinity. Player characters stand out even more as they each gain 2 Affinities as they advance. Legend holds that these Affinities ar
effect. You can enter and maintain a Stance while standing on the ground or jumping and you are not Held or Crowded. A Stance ends if you cannot maintain i
For creatures that are size -1, 0, or 1 with a standard torso type, it is often a simple task to find objects they can wear. For everyone else, it is co
her the reward, though sometimes a victim of high standing will result in excessive pay for otherwise menial problems. Once the subject of a bounty is caug