Talent
Requirements: 7 Combined Tiers of Endure and Martial
Lock 1 + TT/2 Ailments. Remove the Locked Ailments from yourself.
Boost: Heal 1 + TT Movement.
Spell - Infusion
Requirements: 7 Combined Tiers of Martial and Poise
Creatures in a Burst 3 + TT gain +1 on weapon damage.

3 + TT rounds
Boost: Creatures gain +1 + TT/3 Movement Pool.
Trick - Infusion
Requirements: 9 Combined Tiers of Athletics and Poise
Heal target creature in 3 + TT range 2 + TT Grit. They cannot be affected by this ability again today.

Nature
Boost: Remove 1 + TT Tiers of Ailments of your choice from the creature.
Aspect
Gain 1 + TT/2 Reduction to Living Elements.
Boost: Reduce the face value needed for healing your Grit by TT/2.