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Rising Legends: Searching Stand
Searching Stand
Search - Stand

NaturalistRadiantImagination
Aspect (Advocate style)
Requirements: 11 Combined Tiers of Nimble and Poise
When you begin Social Conflict, restore 2 + TT x 2 of your Resolve. After the conflict, use all restored Resolve.
Boost: You can use Influence against creatures that cannot understand you.
TricksterMindOrder
Spell - Suppression (Preacher style)
Requirements: 9 Combined Tiers of Poise and Zeal
Speak up to 1 + TT words that defines an activity. Dominate target creature that can hear and understand you in 3 + TT range. As they have an opportunity to perform the activity, they attempt to perform the activity before taking any other actions.
Duration 1 + TT minutes   Defense Poise
Boost: You can define the activity mentally and against a creature that cannot hear you.
LeaderMindOrder Potion
Spell - Infusion (Bard style)
Requirements: 9 Combined Tiers of Guile and Poise
Understand all spoken languages for their literal meaning. You may miss things that would be clear if you knew the language.
Duration 6 + TT x 2 minutes
Boost: You can read all written languages.
LeaderMindDespair
Response (Advocate style)
5 - TT/2 words: As target creature in 3 + TT range attacks, if they hear and understand your words, use Hinder Attack with Poise attacking Zeal.
Boost: Increase the penalty by 1 for each 3 you exceed their defense.
 AthleteEarthMobile
Trick - Elemental (Elementalist style)
Requirements: 6 Earth Abilities or Reduced DL to Manifest Earth Abilities
If you are standing on natural ground, the ground shifts and moves you 1 space in any direction. You may use reposition against 1 subject in the space you move in to.
Boost: The ground in the space you leave shifts and forms a 2 inch thick wall of dirt that faces you.
LeaderMindSpiritual
Spell - Illusion (Empath style)
Requirements: 11 Combined Tiers of Elude and Guile
Creatures in a Burst 3 + TT share an emotional connection that often encourages caring for each other and acting to protect each other and assists in understanding communication.
Duration 1 + TT minutes   Defense Guile
Boost: Creatures in Reach of another affected creature that would pay a Resolve cost can pay 1 of the cost as a reaction.
HeroBodyOrder Animal
Aspect (Fortress style)
When you would become Unconscious, roll Endure Defense to stay conscious, DL 9 - TT + any Injury suffered causing the Unconscious.
Boost: Unconscious does not cause you to fall Prone or Drop Gripped objects.
UmbralSpiritual
Response - Infusion (Fated style)
After rolling doubles in your successful attack roll against a single creature, use Trip against them with 1 + TT/2 d12 as the attack roll.
Boost: For 1 round, they must Balance after standing.
Hop
ArcanistSpaceMobile
Trick - Infusion (Traveler style)
Requirements: 7 Combined Tiers of Athletics and Observe
Warp to target space in 2 + TT - prior successes range.
Boost: Stand up.
TricksterEarthOrder
Aspect (Investigator style)
Requirements: 11 Combined Tiers of Guile and Observe
When using Influence to Make Request that a creature gives you a clear, complete, honest, and understandable answer to your question, it does not cost you Resolve.
Boost: While Benefiting from this effect, gain +1 + TT/3 Resolve Reduction against the creature.
HeroBodyHope
Response (Stalwart style)
Requirements: 9 Combined Tiers of Endure and Martial
2 Resolve: After an attack succeeds against you, you cannot become Unconscious.
Duration 1 + TT/2 rounds
Boost: Gain +1 on Skill rolls.
LeaderAirImagination
Spell - Infusion (Lookout style)
Requirements: 9 Combined Tiers of Endure and Observe
Whisper up to 10 + TT x 10 words. These words are heard by a creature you think of as if you were standing next to them speaking normally if they are within 1 + TT miles.
Boost: The creature can respond with up to the same number of words you could speak.
TricksterChaosDespair Potion
Spell - Illusion (Mentalist style)
When target creature in 3 + TT range speaks, their words are always jumbled and incomprehensible.
Duration 6 + TT x 2 minutes   Defense Guile
Boost: They suffer a 1 + TT/3 penalty on Communication rolls.
GuardianUmbralCurative Potion
Spell - Infusion (Coach style)
TT Energy: Target subject in Reach heals 1 + TT Energy and can stand up.
Boost: Reduce the face value needed on the healing roll by TT/2.
ScoutUmbralSenses
Augment - Control
1 Resolve: Augment a detect Spell. Specify 1 + Intensity specific individuals or concepts that the Spell can detect. This can be anything you can define other than specific location based information, and the Spell understands your intent. Then choose remove or exact. If you choose remove, the Spell ignores the specified selections. If you choose exact, the Spell can only detect the specified selections.
Boost: 1 Resolve: If you chose a single specific subject and exact, Scry the nearest subject instead of any other effect. You know the direction and distance to the subject. If you have a poor connection to the subject, the information may be inaccurate.
HeroMindHope
Response
Requirements: Human
As you would suffer Grit Injury, 1 + TT of it become Resolve Injury instead.
Boost: For 1 round, gain +1 on defense rolls.
ArcanistUmbralSenses
Spell - Transference (Archaeologist style)
Requirements: 9 Combined Tiers of Elude and Magic
Scry on a Curse. See as if standing where the caster was when the Curse was Manifested.
Duration 1 + TT/2 rounds   Defense Dispel Defense
Boost: Gain +1 + ET/3 on your attack roll.
AthleteGravityMobile Animal
Trick (Acrobat style)
Requirements: 7 Combined Tiers of Athletics and Elude
Stand up. You may use this as a reaction to becoming Prone.
Boost: Gain +1 + TT/2 on Tackle rolls this turn.
TricksterMind
Spell - Suppression (Preacher style)
2 words: Cause target creature that can hear you in 6 + TT x 2 range to Cease each Stance and Hold and drop all Gripped objects.
Defense Poise
Boost: Deal 1 + TT/2 Slow and Stiff damage.
HeroEarthDespair Animal
Response (Commander style)
Requirements: 9 Combined Tiers of Martial and Poise
After target creature in Reach stands up, use Trip against them.
Boost: If they fall, deal 1 + TT/2 Bashing damage to them. Use your attack roll from Trip to determine the effect of Bashing.
TricksterSpaceMobile
Spell - Transference (Strategist style)
Requirements: 11 Combined Tiers of Martial and Observe
Attack 2 + TT target creatures or objects in 6 + TT x 2 range. You can use a Minor Action to attack any affected subject with Athletics to move them 1 space or stand them up.
Duration 6 + TT x 2 rounds   Defense Nimble
Boost: You can use the attack as a reaction to an attack or movement.
TacticianAirCurative
Spell - Elemental (Commander style)
Creatures in a Burst 3 + TT stand up. Flying creatures gain 1 elevation.
Defense Nimble
Boost: Reduce Dazzled and Unsteady 1 + TT/2 Tiers.



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