Stance (Burglar style)
Rapid Strike adds Secure and Manipulate Object in another creature's possession as options you can use as a Minor Action.
Boost: You can juggle 1 + TT objects you can Grip. Juggled objects count as Gripped and to not count towards Gripped or carried weight.
Spell - Illusion (Burglar style)
Know if there is a magical object not in your possession in an Aura 6 + TT x 2. This does not detect Souls or Shards.

1 hour
Boost: While Focal Locked on an object in the area for 1 minute or more, see a dim white glow around it if it is magical.
Spell - Elemental (Precisionist style)
Lock 1 + TT Elements. Choose Bashing, Chopping, or Stabbing and a Locked Element. Create a Tier 1 melee weapon in target Manipulation Limb in 1 + TT range sized to fit it. It deals 1 + TT/2 damage + Athletics Tier and has 3 range, the chosen Strike Type, and the chosen Element. If it leaves the wielders possession, the weapon reappears in the thrower's hand after the action that caused it to leave is complete.

6 + TT x 2 rounds
Boost: The weapon gains Lightweight or both Two-Handed and +2 damage.
Augment - Empower
1 Energy: Augment an effect that changes the size of a creature. Choose 2 + Intensity x 2 pieces of worn or held gear they have. Chosen gear changes size in the same way as long as it remains in their possession.
Boost: 2 Energy: Instead Augment an effect that creates a creature. The creature is created with any gear it normally would have. The gear dissipates if it leaves the creatures' possession.
Spell - Transference (Monster style)
Requirements: Ghost
Your body Melds into target creature. You control them.

1 + TT rounds

Nature
Spell - Suppression (Generic style)
Choose an object. Dominate target creature in 3 + TT range. It the object would be caused leave their possession, they attempt to prevent the cause.

1 + TT minutes

Guile
Boost: The first time each round they sense the object, they attempt to acquire it. They will use actions up to Risk Tier 0 + TT/2 to obtain it.
Stance (Scavenger style)
After a creature in Reach is moved other than from their own actions or movement, use Manipulate Object against an object in their possession.
Boost: Gain +1 + TT/3 on Manipulate Object rolls.
Aspect
Requirements: Amphibianfused
Gain +1 + TT on climb rolls and defense against Disarm.
Boost: Req: Trained 2 Times - You can use Manipulate Object against an object in another creature's possession as a Minor Action once per round.
Spell - Transference (Adept style)
Requirements: 9 Combined Tiers of Martial and Magic
Take 1 + TT turns immediately, then continue your current turn. You cannot affect or create anything and objects cannot leave your possession.
Boost: Each ongoing effect on you Manifested by an Enemy loses 1 duration at the end of each of your turns.