Talent
Requirements: 7 Combined Tiers of Endure and Martial
Lock 1 + TT/2 Ailments. Remove the Locked Ailments from yourself.
Boost: Heal 1 + TT Movement.
Trick - Infusion
Requirements: 9 Combined Tiers of Athletics and Poise
Heal target creature in 3 + TT range 2 + TT Grit. They cannot be affected by this ability again today.

Nature
Boost: Remove 1 + TT Tiers of Ailments of your choice from the creature.