Spell - Transference
Requirements: 11 Combined Tiers of Athletics and Magic
Deal 2 Mystical Body damage to Grit of target creature in Reach. If this causes Injury, drink the blood or store it in a Gripped vial. When you drink the blood, choose a non-Root ability the creature knows. Gain that ability as they know it with no more than TT training. Ignore any requirements of the ability.

3 + TT hours

Nature
Boost: You can choose a Root ability. Do not change size from Root abilities gained in this way.