^
Rising Legends: Searching Archer
Searching Archer
Search - Archer

FireChaos
Aspect (Archer style)
Gain +2 + TT x 2 range with ranged weapon attacks. You can count as in a space you could occupy within 1 range while attacking to determine obstructions.
Boost: Reduce the Skill Tier requirement of abilities that have Chaos or Fire Affinity by 1.
Chaos
Response (Archer style)
Requirements: 11 Combined Tiers of Martial and Nimble
1 Resolve: After a creature suffers Grit Injury from a Spell or melee attack, use Ranged Strike against them.
Boost: Roll 1d12 to add the Injury you cause to the Injury caused by the attack you responded to for determining effects of that Injury, DL 9 - TT.
Space
Stance (Archer style)
Gain +1 on attack rolls with physical ranged and thrown weapons against targets in 3 + TT range.
Boost: Do not suffer a penalty for making a Ranged Strike against targets within 1 range.
AirOrder
Aspect (Archer style)
Reduce the total penalty you have on attack rolls with launched weapons by 1 + TT/3.
Boost: Reduce Load on ranged weapons by TT/2. Ignore the extra effect of longbow.
TacticalRadiant
Trick - Illusion (Archer style)
Create a floating orb in target space in 12 + TT x 6 range that sheds Tier 2 light in an Aura 1 + TT.
Duration 1 round
Boost: Creatures gain +1 on ranged attack rolls into the orbs light area.
TacticalChaos
Aspect (Archer style)
Requirements: 9 Combined Tiers of Martial and Nimble
Gain 1 + TT Overwatch Pool. You can pay 1 Overwatch instead of a Minor Action to use a reaction. After you are not in Conflict for 1 minute, restore all Overwatch.
Boost: While your Overwatch Pool is not empty, treat your Reach as 3 + TT for determining if you can use a reaction that makes a melee attack and you can use a ranged attack instead.
AirSenses
Trick (Archer style)
Requirements: 9 Combined Tiers of Martial and Nimble
Ignore 1 + TT/2 Tiers of Concealment with ranged attacks.
Duration 1 + TT rounds
Boost: Creatures and environment do not obstruct your ranged attacks unless they do so entirely.
Chaos
Talent (Archer style)
Requirements: 7 Combined Tiers of Martial and Nimble
When you make a physical ranged or thrown weapon attack, you can bounce the attack off an object or structure allowing the weapon to make up to 1 + TT/2 30 degree turns on its path.
Duration 3 + TT rounds
Boost: If you bounce off a half pound or less unattended object, the object connects to the weapon and moves with it.
AirHope
Aspect (Archer style)
Ranged attacks you successfully Aid gain Accurate and + TT range.
Boost: Ranged attacks you successfully Aid gain Devastate.
FireDespair
Response (Archer style)
Requirements: 7 Combined Tiers of Martial and Nimble
As a creature Manifests a Spell, make a Ranged Strike against them. On success, Hinder Spellcasting instead of the normal result of Ranged Strike.
Boost: On success, increase the effect of Hinder Spellcasting by 1 + TT/2.
EarthTactical
Aspect (Archer style)
Lock 1 + TT/2 of Demoralize, Disarm, Impede, Release, Reposition, and Trip. As you attack with a ranged or thrown weapons, you can replace any effect of the attack with the effect of a Locked option.
Boost: Having objects up to 0.5 pounds attached to ammunition you launch does not affect your attacks.
AirGravity
Response (Archer style)
Requirements: 7 Combined Tiers of Martial and Nimble
As you make a physical ranged attack, it gains 1 + TT/3 damage.
Boost: If the attack causes Injury, deal 2 + TT/2 Trauma damage to the subject.





© 2026 - Grinning Demon Games. All rights reserved.
admin@GrinningDemonGames.com