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Rising Legends: Troll
Troll
When chosen as your Primary Species, gain each of these features.
If Full-Blooded: Gain +4 Luck Pool.
Form: Fangs
Darksight: You can see in Tier 0 light as if it is Tier 3.
Lucky Boost: As you roll Luck, you can pay 1 Luck to gain +1 on the roll.
Basic Luck: Gain +1 Luck Pool. After a Recovery, heal 1 Luck.
Fae Blood: You are affected by Cold Iron Poison.
Movement Types: Primary - Land / Secondary - Swim
Language: Trollan
SizeHeightWeightAdventure AgeOld AgeSage Age
0 5'10" - 7'3"250 - 350 pounds18 years72 years108 years
Lucky. Lighthearted. Peaceful. Trolls are an eccentric and happy species who have the uncanniest luck of any people.
History
Trolls carved their lives at the edges of the Elven woods during the Age of Growth. Through unobtrusive lifestyles and profound luckiness, they avoided slaughter at the hands of the Dragons. Since the early days of their existence, Pixies and Trolls have had a strong friendship that has lasted to this day.
Culture
Trolls are a peaceful people who avoid violence and live in small clusters. They maintain a strong alliance with their ancient friends, the Pixies, and interact with them frequently. In the rare event that Pixies or Troll become involved in large conflict, the other will inevitably join them.
Trolls live within small villages at the edges of the woodland that houses Pixies and Elves. They live in large family units, expanding their cottages as needed to accommodate all within the family. Bonds to family and close neighbors is highly valued in Troll culture.
Physicality
Trolls share visual similarities with Orcs, though they despise being mistaken for one. The similarities have spawned the saying in Human cultures that Elves are the Fae Humans, and Trolls are the Fae Orcs.
Their green skin has lighter shades than Orcs. The sharp teeth of a Troll is slenderer than those of Orcs and hide within their closed mouths. Their features are sharper, in contrast to the squarish features of most Orcs. The most striking difference between Trolls and Orcs is their hair color. Troll hair can have any color imaginable.
Common Names
Trolls have names similar to Elves or Humans, though often refer to themselves by their family name when outside their towns. Genni of Velilaro, Thomar of Wendlemoor
Physical Heritage
Troll blood most notably causes uncommon hair color.
"I don't much care for the architecture, but the food is good. Are you going to finish that pastry?"
-Kegan, Troll bodyguard
Root Abilities - If Troll is your Primary Species, you may learn 1 of these during character creation by assigning AP.
Athlete Umbral
Aspect
Gain +1 on melee attack rolls and heal 1 Luck after causing a Serious Injury.
Trolls who pull their Luck from their fallen foes.
Body Spiritual Umbral
Form
Shrink 1 size. Reduce Energy Pool gained from Skill Tiers by half. Increase your Luck Pool by the amount of Energy reduced.
Trolls whose tie to the otherworld manifests as luckiness wield luck the way others wield magic.
Naturalist Umbral
Aspect
After a Spell succeeds against you, heal 1 Luck.
Trolls who spend more time with Pixies tend to be luckier than others.
Umbral
Aspect
When you reroll a Skill roll, roll an additional 1d12.
Some Trolls only seem to express their luckiness during crucial moments.
Species Abilities - If Troll is your Primary or Secondary Species, you may learn these by assigning AP.
Umbral
Aspect
Gain 1 + TT Luck Pool.
Boost: After a Recovery, heal 1 Luck.
Umbral
Response - Infusion
1 Luck: After an attack with a Strike Type succeeds against you, gain 1 + TT Reduction against the Strike Type of the attack.
Duration 1 + TT/3 rounds
Boost: Gain 1 + TT/2 Ailment Reduction against the attack.
Umbral
Response - Infusion
1 Luck: After your elevation decreases, gain +12 + TT x 3 on Soften Collision rolls.
Duration 1 + TT/2 rounds
Boost: Req: Trained 4 Times - Gain Flight as a Secondary Movement type.
Umbral
Response - Infusion
1 Luck: After another creature in 1 + TT range makes a Skill roll, they gain +1 on the roll.
Boost: If they succeed the roll, they heal 1 Luck.
Umbral
Response - Infusion
1 Luck: After an attack that deals Elemental damage succeeds against you, gain 1 + TT Reduction to that Element.
Duration 1 + TT/3 rounds
Boost: Req: Trained 2 Times - 2 Luck: Instead, gain Immunity to the Element.
Umbral
Response - Infusion
2 Luck: After your Skill or damage roll, reroll.
Boost: Only reroll face value 1 + TT or lower dice.
Umbral
Response - Infusion
1 Luck: After you declare an attack, the attack gains +1 + TT/2 damage.
Boost: Choose Devastating or Impact. The attack gains the chosen option.
Umbral
Aspect
After you succeed a Luck roll, heal 1 Resolve. Reduce the face value you need to roll for healing Luck by TT.
Boost: Req: Trained 2 Times - Gain +1 on Luck rolls.



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