Full-Blooded: Gain +1 damage with Unarmed Strikes.
Form: Have only a torso and head with ears, eyes, mouth, nose, and teeth.
Beast Mind: Cannot be a playable character, has intelligence of an animal and no starting Souls, and cannot speak.
Beast Progression: Must expend double AP to learn, train, and boost abilities that are not from your Species.
Beast Body: Can only learn beast and Species abilities. Has no Training Limit. Ignore requirements during creation.
Base Skills: Each Skill Tier begins as Tier 0 and can be increased up to 4 as part of creation.
Movement Types: Primary - Land / Secondary - Swim
Language: Keric
Size: 1 Height: Weight:
Age: 1
Rarity: 2 Training Rating: 1
Might
Finesse
Charisma
Wit
Athletics: 3
Elude: 4
Guile: 1
Magic: 0
Endure: 1
Nimble: 4
Poise: 0
Nature: 1
Martial: 2
Tools: 0
Zeal: 0
Observe: 2
Grit: 10
Threshold: 3
Affinities:
Energy: 2
Minor Actions: 2
Training Limit: 1
Resolve: 4
Movement: 5
Souls:
Shards:
0
Bulk Limit: 27
Does not reflect modifiers from abilities except Skill Tiers and passive size changes.
Abilities
Animal. Nightsight. 8 legs, fangs, wide torso. Skilled Mover: Climb.
Innate Power: Ghurathin Wanderer Venom - After causing Injury with Fangs, attack Endure with Injury d12. On failure, cause Tier 4 Paralyzed. On failure, they lose 2 Quick Actions for 2 rounds.
Gear
Personal Details
Background: Giant spiders dwell mostly within the deep woods or cavernous underground tunnels. They like to weave thin, hard to notice sticky webs between trees, or pit traps to catch large mammals. They then bite their victims and wait for the venom to melt their inner organs before eating them. Some breeds prefer to skulk the trees at night and hunt with deadly stealth.