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Knight Abilities
Aspect
Gain +1 + TT on Mount / Dismount rolls. You can increase the DL to mount by 3 any number of times to count as 1 size smaller to determine if the mount can carry you.
Boost: Reduce Encumbered you suffer from being on a Dashing or Running mount by 1 + TT/3.
Spell - Transference
Lock 1 + TT Skills. Create a magic barrier near you that functions as a Tier 0 Gripped shield with Guard 1. Guard from the barrier also grants is bonus on each Locked Skill.
Boost: The barrier can also Guard against magical attacks and gain +TT/3 Guard value.
Stance
Lock 1 + TT/2 of Bashing Strike Type, Accurate, Dazzle, Devastating, Disarm, Guard 1, Impact, Reposition, Demoralize, or Trip. Weapons you Grip gain the Locked options.
Boost: Attacks against you do not gain the effects of Locked Strike Types or weapon properties.
Trick - Infusion
1 Resolve: Warp target unattended object in 3 + TT range to be in your Grip.
Boost: Instead, Warp 1 + TT target parts of unattended armor on to you.
Aspect
Gain +1 + TT/2 on Poise Knowledge rolls.
Boost: Gain 1 Resolve Reduction from creatures you have exceeded Social knowledge about by 6.
Aspect
Gain 1 + TT Reduction to Corporeal elements.
Boost: Gain +TT/2 on defense against Impede.
Advanced Abilities
Those that practice and excel in the Knight style gain access to these more unique abilities.
Response - Infusion
Requirements: 7 Combined Tiers of Tools and Poise
1 Resolve: After causing an Ailment, reduce 1 + TT/2 Tiers of that Ailment from yourself.
Boost: After this reduces an Ailment afflicting you, heal 1 + TT/3 Grit.
Aspect
Requirements: 9 Combined Tiers of Tools and Poise
After using Soothe, use it again 1 + TT/3 times.
Boost: Reduce the face value you need to roll for healing by TT/2.
Talent
Requirements: 7 Combined Tiers of Tools and Poise
Either place or extract up to 1 + TT/2 Inlays from your gear. You can stash or obtain Inlays in and from your gear as part of this Manifestation.
Boost: You can place and remove inlays with the same Manifestation.
Response - Infusion
Requirements: 11 Combined Tiers of Tools and Poise
After using an Major Action, Allies in a Burst 1 + TT gain +1 on rolls to use that same action.
Boost: Allies gain +1 + TT/2 on defense against Ailments.
Talent
Requirements: 9 Combined Tiers of Tools and Poise
5 words: Allies that can hear you in an Aura 3 + TT gain +1 + TT/3 Movement Pool and on defense against effects that cause Emotional, Unaware, Stiff, or Weak.
Boost: Grant +1 on physical attack rolls and physical damage.
Talent
Requirements: 7 Combined Tiers of Tools and Poise
When you make a melee attack, attack in a Burst 1 + TT/3 instead of choosing a target.
Boost: Choose 1 + TT targets. Do not attack them with this effect.
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