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Rising Legends: Assassin Abilities
Assassin Abilities
Naturalist Order
Trick
Apply a Gripped poison to target Gripped weapon.
Boost: The poison remains in place after exposure 1 + TT/2 times.
Air Despair Marksman
Stance
After you Ambush a creature in 3 + TT range or exceed their defense by 6 with a physical attack, reduce the face value you need to roll for damage by 1 + TT/2.
Boost: After causing Grit Injury, use Impede against the target with 1 + TT/3 d12 as the attack roll.
Despair Space Trickster
Spell - Mutation
Each ingested poison you have Gripped is Warped out of their containers and into target food in 1 + TT range.
Boost: Increase the DL to sense the poison by 1 + TT/2.
Despair Naturalist
Aspect
Gain +1 + TT on rolls to apply poison. You can apply an additional TT/3 poisons to a weapon.
Boost: You can Soothe to cause a poison afflicting the creature to attack.
Chaos Earth Trickster
Spell - Transference
Create grease coating any target in 3 + TT range causing Tier 2 + TT Slick.
Duration 6 + TT x 2 rounds   Defense Nature
Boost: If the target becomes within 1 range fire, the fire spreads to them.
Trickster Water
Aspect
Gain +1 + TT/2 on Manipulate Object rolls with weapons.
Boost: After you obtain a weapon, gain +1 on your next attack roll that round with it against creatures who are not aware of it.
Advanced Abilities
Those that practice and excel in the Assassin style gain access to these more unique abilities.
Mobile Shadow Space
Response - Infusion
Requirements: 9 Combined Tiers of Tools and Guile
After you Ambush a creature, advance up to 1 + TT/3 times before they can roll for Awareness.
Boost: Instead, Warp to target space in 1 + TT/2 range.
Body Marksman Order
Response
Requirements: 11 Combined Tiers of Tools and Guile
As you cause Wounded with an attack, increase the Tiers caused by the amount you exceeded the creature's defense.
Boost: If you rolled for a part to determine the part wounded, increase the value of the roll by 1 + TT/6.
Despair Marksman Shadow
Response
Requirements: 7 Combined Tiers of Tools and Guile
As target creature in Reach rolls a defense against a physical attack, attack with Tools to cause a 1 + TT/2 penalty.
Defense Martial
Boost: If the attack succeeds, reduce any Reduction against the attack by 1 + TT/3.
Mind Senses Trickster
Spell - Illusion
Requirements: 7 Combined Tiers of Tools and Guile
Dominate target creature in 3 + TT range. As you use an action, they are unaware of the action.
Duration 1 + TT minutes   Defense Observe
Boost: As you would leave Conflict, they do not count as a threat.
Air Senses Trickster
Spell - Suppression
Requirements: 7 Combined Tiers of Tools and Guile
Reduce all Sound in an Aura 1 + TT by 1 + TT Tiers.
Duration 1 + TT minutes
Boost: Instead, sound cannot enter or leave the area.
Body Order Shadow
Aspect
Requirements: 9 Combined Tiers of Tools and Guile
Reduce the Magnitude of sound you make by moving by 1 + TT/2.
Boost: After Injuring a creature that you Ambushed, they cannot speak for 1 + TT/3 rounds.



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