^
Rising Legends: Ritualist Abilities
Ritualist Abilities
Finding adaptability in spellcasting, the Ritualist translates versatility to the most complex forms of magic available. They can even find ways to reduce both cost and time to the longest and most excessive of rites.
Arcanist Necrotic Spiritual
Aspect
After each round, each creature suffering from Trauma in your ritual circle uses 1 Grit to reduce the Soul cost by 1 + TT for each. Double the reduction if the creature is intelligent.
Boost: If the creature dies, reduce the cost an additional 10 + TT x 5 Souls. Double this amount if the creature is intelligent.
Leader Mind Spiritual
Aspect
While Manifesting a Ritual, at the beginning of your turn, each other creature in your circle can pay 1 Resolve. For each Resolve paid, reduce the Soul cost by 1 + TT.
Boost: If the cost is reduced enough to pay double the cost of the Ritual and the cost is not affected or paid by any other source, you can apply 1 + TT/3 modifiers as you complete the Ritual.
Arcanist Despair Mind
Aspect
While Manifesting a Ritual, at the beginning of your turn, attack Zeal of each creature in 6 + TT range afflicted with a fear Emotion to deal 1 damage to Resolve with 1 + TT/3 d12. On Injury, reduce the Soul cost by 1 + TT.
Boost: After reducing the cost in this way, you can increase the time needed to Manifest the Ritual by 1 round.
Arcanist Umbral
Spell - Transference
Create 1 + TT Shards in your space.
Boost: When Manifested as a Ritual, increase the Shards created by Craft Tier squared. The ritual has no Soul cost.
Leader Time Potion
Spell - Elemental
Target Ritual in 3 + TT range becomes 1 + TT rounds closer to being completed.
Boost: The creature Manifesting the Ritual can immediately change any selected target of the ritual.
Arcanist Construction Umbral
Aspect
Requirements: Tools Tier 3
Increase the Tier of Ritual Circles you can Craft by 1 + TT.
Boost: As you cast a Ritual that has a duration over 1 year, you can increase the cost by Soulshards 5,000 to cause the spell to become permanent.
Order Tinker Umbral
Aspect
Requirements: 6 Combined Tiers of Tools and Magic
You can set the time you need to cast a Ritual as if it is up to 1 + TT/2 Tiers higher or lower, but not below Tier 1.
Boost: Double the number of modifiers you can assign to a Ritual Circle you Craft.
Construction Tactician Umbral
Aspect
Requirements: Magic Tier 3
When you Craft a Ritual Circle, you may use this effect as a modifier up to 1 + TT times: Increase Trained Tier to determine damage or healing by 2.
Boost: You can also use the effects: Increase Trained Tier in the effect of anything that is not damage or healing by 1 or gain +1 on your Manifest roll.
Arcanist Chaos Necrotic
Aspect
Requirements: Magic Tier 3
You can Craft inner circles that occupy 1 space like crafting Craft Tier 3 Ritual circles inside a Ritual circle. If a creature is in an inner circle while you cast the Ritual, after each minute, they can use Cantrip to reduce the Soul cost by 1 + TT/2. After a creature reduces the Soul cost, you may designate them to also count as the caster.
Boost: As you Craft a Ritual Circle, you may increase the spaces it occupies from the center by up to 1 + TT.



© 2026 - Grinning Demon Games. All rights reserved.