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Generic Abilities
Aspect
Gain 1 + TT Charge Pool. You can use Charge to pay Energy and Resolve costs of abilities that have an Affinity you have. Any time your Exhausted could be reduced, also restore 1 Charge.
Boost: You can use Cantrip to heal 1 Charge.
Aspect
Lock 1 + TT/3 Affinities. While you have assigned at least 24 AP on other abilities that have a Locked Affinity, gain that Affinity.
Boost: Reduce your DL to Manifest those abilities by 2.
Aspect
Requirements: Guile Tier 3
Gain +1 + TT/2 on attack rolls for Domination.
Boost: After your Domination effect ends, attack Poise with 1 + TT d12. On success, they do not remember being Dominted.
Aspect
Requirements: 1 Month Being Trained
Lock 1 + TT languages. Learn the Locked languages. Each Training requires 1 additional month being trained.
Boost: Lock 1 Skill. Reduce requirements of the Locked Skill by 1.
Aspect
Choose 1 Spell or Talent when you learn this. Gain 6 Endless Pool. You can heal 1 Endless as a Trick. As you Manifest the chosen ability while your Endless Pool is full, you can use all Endless to reduce the Energy cost by 1.
Boost: Reduce your face value needed for healing Endless by 1 + TT/2. If you exceed the face value needed by 1 least 6, restore 1 additonal Endless.
Response - Mutation
As you change forms, up to 1 + TT target objects you wear change shape to fit you until the effect ends.
Boost: If you are changing size, they also change size to fit you.
Spell - Suppression
Choose an object. Dominate target creature in 3 + TT range. It the object would be caused leave their possession, they attempt to prevent the cause.
Boost: The first time each round they sense the object, they attempt to acquire it. They will use actions up to Risk Tier 0 + TT/2 to obtain it.
Aspect
While you have a Spell Ready, you can gain the effect of the Spell as normal but without any benefit of Training. If you do, reduce the amount of Training applied to the Spell by 1. If the Spell still has Training remaining, it becomes Ready again.
Aspect
Gain +1 + TT on Awareness with Soul.
Boost: Know what space each effect you sense is in.
Response
Requirements: Martial Tier 5
After a creature you are Focal Locked on deals damage to you, use Strike targeting them.
Boost: Gain +1 + TT/3 on the attack roll.
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