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Rising Legends: Abilities
Abilities
Styles
Styles are each a collection of 12 abilities that share a common goal. You can learn abilities from any number of styles. Each style has 2 Skills that largely describe the effects of abilities within the style and determine the requirements of the more potent abilities.
Athletics Endure Martial Elude Nimble Tools Guile Poise Zeal Magic Nature
Endure Fortress
Martial Wrangler Stalwart
Elude Acrobat Defender Fencer
Nimble Exemplar Dervish Archer Burglar
Tools Mechanic Architect Warrior Trapsmith Artisan
Guile Impeder Provoker Opportunist Empath Charlatan Assassin
Poise Coach Harmonizer Commander Saboteur Advocate Knight Bard
Zeal Enhanced Zealot Crusader Vigilante Precisionist Paladin Fated Preacher
Magic Hemalurge Sorcerer Adept Warder Warmage Artificer Mentalist Intensifier Archmage
Nature Explorer Survivor Pugilist Archaeologist Stalker Alchemist Disrupter Alpha Druid Corrupter
Observe Traveler Lookout Strategist Scavenger Warden Inspector Investigator Sensitive Mystic Oracle Herbalist

General Abilities
General abilities are groupings of abilities based on their function and requirements.
Base changes to your physical form.
Expend Resolve to modify the function of your effects.
Expend Energy to enhance the function of your effects.
Special powers that can only be learn by those who attain a matching Affinity.
Improve base functions of your body.
Control the elements.
Generic functions anyone can benefit from.
Learn to enhance spells through ritualization.
Great power for those cut off from the Umbral Realm.
Powers used by those less suited for civilized company.


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