Spell - Elemental (Precisionist style)
Lock 1 + TT Elements. Choose Bashing, Chopping, or Stabbing and a Locked Element. Create a Tier 1 melee weapon in target Manipulation Limb in 1 + TT range sized to fit it. It deals 4 + TT/2 damage and has 3 range, the chosen Strike Type, and the chosen Element. If thrown, the weapon reappears in the thrower's hand after the attack.

6 + TT x 2 rounds
Boost: The weapon gains Two-Handed and +2 damage or Lightweight.
Aspect (Artisan style)
Requirements: 9 Combined Tiers of Nimble and Tools
Lock 1 + TT/2 of +1 Physical Reduction, -1 penalty, grant 3 Bashing Reduction, grant 3 Chopping Reduction, or grant 3 Stabbing Reduction. While crafting armor, you can choose 1 Locked option to apply like exceptional weapon properties. Each adds Tier 2 exceptional.
Boost: You can choose an additional TT/3 Locked Options.
Talent (Exemplar style)
Gain +1 + TT/2 damage with Unarmed Strikes.

6 + TT x 2 rounds
Boost: Choose Bashing, Chopping, or Stabbing. Your Unarmed Strikes gains the chosen Strike Type.
Augment - Empower
1 Energy: Augment an attack that has a Strike Type and deals damage. Choose Bashing, Chopping, or Stabbing. The attack becomes the chosen Strike Type.
Boost: 1 Energy: This can Augment an attack that does not have a Strike Type.
Trick - Infusion (Traveler style)
Requirements: 7 Combined Tiers of Athletics and Observe
Warp to target space in 2 + TT - prior successes range.
Boost: Stand up.
Response (Affinity style)
Requirements: Hope Affinity
After a Skill roll, roll 1 + TT d12 to gain +1, DL 9.
Hope isn't a passive feeling to you, it's an action taken. Hardship, fear, struggle, pain, all of these things can, and will, be overcome.
Stance (Inspector style)
Reduce the face value you need to benefit from Chopping by 1 + TT/2.
Boost: Also reduce the face value you need to benefit from Stabbing.
Talent
Requirements: Shifter
Gain +1 + TT/3 Movement Pool and on Mobility rolls.

Until unconscious
Boost: Choose Bashing, Chopping, or Stabbing. Gain 1 + TT Reduction to the chosen Strike Type.
Trick - Transference (Investigator style)
Requirements: 9 Combined Tiers of Guile and Observe
While using a Scry effect, change your subject to another subject the effect could apply to that you can sense without changing the quality of your connection. The new subject rolls defense if applicable.
Boost: 1 Energy: Increase the remaining duration of the Scry effect by 1 + TT.
Spell - Mutation (Coach style)
Target creature in 3 + TT range reduces penalties from Encumbered by 1 + TT.

6 + TT x 2 rounds
Boost: They deal full damage with Bashing and Chopping weapons while submerged.
Response - Elemental (Paladin style)
Requirements: 9 Combined Tiers of Tools and Zeal
Lock 1 Element. After suffering Injury, attack subjects in a Burst 1 + TT/2 with Injury d12 to deal 1 + TT/3 Chopping damage to Grit of the Locked Element.

Nature
Boost: 1 Resolve: Increase the damage by 2.
Trick (Dervish style)
When attacking with a weapon of a Usage Tier lower than your Skill Tier used to attack with it, you can change the Strike Type from Chopping to Stabbing or from Stabbing to Chopping.

3 + TT rounds
Boost: When attacking a target you Injured with an attack that changed Strike Types, attack Observe with 1 + TT/3 d12 to have your attack count as an Ambush.
Talent (Fortress style)
Requirements: 7 Combined Tiers of Athletics and Endure
Choose Stabbing, Bashing, or Chopping. Gain 1 + TT Reduction against the chosen Strike Type.

3 + TT rounds
Boost: You can choose Flowing or Mystical.
Stance (Zealot style)
After Injuring a creature with a Chopping weapon, you can use the same weapon to make a melee attack against a creature that is within 1 range of the creature you Injured.
Boost: Repeat this effect 1 + TT times except you cannot target a single creature more than once.