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Rising Legends: Warder Abilities
Warder Abilities
Wielding powerful magic can make anyone an intimidating individual but the Warder finds little fear when facing down mythical foes. Their defenses counter mystical forces like steel to blows.
Arcanist Senses Umbral Potion
Spell - Illusion
Know if there is a magical ability that you did not Manifest ongoing or being Manifested in an Aura 6 + TT x 2.
Duration 1 hour
Boost: While Focal Locked on a space in the area for 1 minute or more, see a dim red glow in the space if it contains these effects. You can identify the effects as if you could see them being Manifested.
Naturalist Environmental
Spell - Elemental
Lock 1 + TT Elements. Choose a Locked Element. Increase the DL to use abilities of the chosen Element by 2 + TT and reduce damage of the chosen Element by 1 in an Aura 3 + TT.
Duration 3 + TT minutes
Boost: Cease this to attack Dispel defense of target Spell of the chosen Element in the area with d12 equal to the remaining minutes to Dispel it.
Air Chaos Guardian
Response - Infusion
As an object up to 6 Bulk enters target space in 3 + TT range, roll 1d12 to change the direction it is moving 1 space left or right, DL 9 - TT/2. Targeted attacks instead Attack Blind.
Boost: Roll 1d12 to heal 1 Minor Action, DL 9 - TT. Reduce the DL of the heal by 1 for each 3 you exceed the DL.
Guardian Order Space
Spell - Suppression
Lock 1 + TT/2 of ancient, magical, animal, fae, natural, aberration, Mindless. Choose a Locked type. The first time each round each creature of the Locked type in an Aura 3 + TT would move towards you, attack Nature with 1 + TT/3 d12 to cause them to not move closer to you for 1 minute.
Duration 1 + TT minutes
Boost: After this causes a creature to stop moving, deal 3 Space damage to them.
Hero Hope Radiant
Aspect
Gain 1 + TT/2 Reduction to Living Elements.
Boost: Reduce the face value needed for healing your Grit by TT/2.
Arcanist Mind Order
Stance
Effects you create do not have their duration modified from being in Conflict.
Boost: Reduce your DL of Knowledge on abilities you see being used by 1 + TT.
Advanced Abilities
Those that practice and excel in the Warder style gain access to these more unique abilities.
Arcanist Imagination Umbral Potion
Spell - Transference
Requirements: 9 Combined Tiers of Elude and Magic
Reduce Grit Injury you would suffer by 1 + TT/3. After this reduces Injury, pay 1 Energy.
Duration 3 + TT rounds
Boost: After this reduces Injury, roll 1 + TT d12 to ignore the Energy cost that time, DL 12.
Arcanist Guardian Umbral
Response - Infusion
Requirements: 7 Combined Tiers of Elude and Magic
Lock 1 + TT Skills. As a magical effect attacks a Locked Skill of target creature in Reach, grant +1 + TT/6 on the defense.
Defense Magic
Boost: If the attack fails, heal 1 Energy.
Arcanist Decay Order Potion
Spell - Suppression
Requirements: 7 Combined Tiers of Elude and Magic
As a target in 3 + TT range would Teleport or Warp, attack Nature with 1 + TT/2 d12 to prevent the effect.
Duration 1 + TT minutes   Defense Magic
Boost: Also affect Phasing.
Guardian Potion
Spell - Infusion
Requirements: 7 Combined Tiers of Elude and Magic
Choose an Element. A target in 3 + TT range gains 3 + TT Reduction to the chosen Element.
Duration 6 + TT x 2 minutes   Defense Magic
Boost: If their Reduction to the Element is 12 or higher, they also gain Immunity.
Arcanist Decay Umbral
Spell - Suppression
Requirements: 9 Combined Tiers of Elude and Magic
A small transparent barrier hovers around target creature in 3 + TT range. Each time an attack against a Might or Finesse Skill targets them, this grants +2 to their defense and loses 1 duration.
Duration 3 + TT rounds
Boost: If the attack fails by 3 or more, this does not lose duration.
Guardian Hope Radiant
Spell - Infusion
Requirements: 11 Combined Tiers of Elude and Magic
Creatures gain +1d12 on defenses in an Aura 1 + TT.
Duration 1 + TT/2 rounds
Boost: As any creature in the area would fail a defense, you may Cease this and they reroll.



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