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Stalwart Abilities
Leading the vanguard and rushing straight into the fray, the Stalwart stands strong at the forefront of battle.
Trick
Choose 1 + TT target subjects. You cannot sense those subjects.
Boost: Gain 1 + TT/3 Physical Reduction against subjects you cannot sense.
Response
After an attack would succeed against you, if it targeted you and you used Guard against it, attack the attacker with 1 + TT/2 d12 to cause them to reroll.
Boost: Reroll your defense and lose the benefit of Guard.
Spell - Infusion
After you cause Grit Injury to target creature in 6 + TT x 2 range, heal 1 Grit.
Boost: If they would move away from you, use Hinder Movement against them ignoring range.
Talent
Prevent the next 2 + TT x 2 Grit Injury you would suffer.
Boost: As this would end, if it has not prevented any Injury, you can increase its duration by 1 round as a reaction.
Response - Transference
After you reroll a non-damage roll, gain +1 + TT/3 on that roll.
Boost: If the roll succeeds, heal 1 Resolve.
Stance
While Focal Locked on a subject, after it moves, you can advance towards it.
Boost: While Focal Locked on an Ally in 1 + TT range, you can target them with effects that only apply to you.
Advanced Abilities
Those that practice and excel in the Stalwart style gain access to these more unique abilities.
Talent
Requirements: 7 Combined Tiers of Endure and Martial
Lock 1 + TT/2 Ailments. Remove the Locked Ailments from yourself.
Boost: Heal 1 + TT Movement.
Response
Requirements: 9 Combined Tiers of Endure and Martial
2 Resolve: After an attack succeeds against you, you cannot become Unconscious.
Boost: Gain +1 on Skill rolls.
Talent
Requirements: 7 Combined Tiers of Endure and Martial
Gain 1 + TT/3 Physical Reduction.
Boost: Gain TT/2 Element Reduction.
Response
Requirements: 7 Combined Tiers of Endure and Martial
After rolling a defense, for each face value 12 - TT/2 or higher you rolled, you may advance.
Boost: This advance has no Movement cost.
Trick
Requirements: 11 Combined Tiers of Endure and Martial
1 Resolve: Ignore effects of Ailments afflicting you.
Boost: Gain +1 + TT on defense against Ailments.
Talent
Requirements: 9 Combined Tiers of Endure and Martial
Gain +1 on Mobility rolls and Endure defense.
Boost: Gain a Recovery.
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