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Explorer Abilities
Aspect
Gain +1 + TT on Terrain Knowledge rolls.
Boost: Gain +1 + TT on Map Making rolls.
Aspect
Gain +3 + TT x 3 on Soften Collision.
Boost: Soften Collision does not cause you to fall Prone.
Spell - Illusion
Gain +3 on rolls to find secret doors in an Aura 6 + TT x 2.
Boost: While Focal Locked on a space in the area for 1 minute or more, see a yellow glow around the space if contains a secret door.
Aspect
Treat Humidity and Poor Breathability as 1 + TT Tiers closer to 0.
Boost: Treat Slick on surfaces and Ground Softness as 1 + TT Tiers lower.
Aspect
Gain +1 + TT climb, jump and swim rolls.
Boost: Reduce your penalty from jumping by TT/2. You can run while swimming.
Aspect
After you succeed a knowledge roll about a subject you have not succeeded on before, gain +1 on Skill rolls for 1 + TT rounds.
Boost: Reduce the Skill Tier requirement of abilities that have Environmental, Scout, or Water Affinity by 1.
Advanced Abilities
Those that practice and excel in the Explorer style gain access to these more unique abilities.
Spell - Elemental
Requirements: 7 Combined Tiers of Athletics and Nature
Target subject in 6 + TT x 2 range does not fall while not carrying more than double their Bulk Limit. They can use advance to lower their elevation.
Boost: The creature also cannot suffer or cause Collision damage while not carrying more than double their Bulk Limit.
Talent
Requirements: 7 Combined Tiers of Athletics and Nature
You can dig in normal ground to displace up to 10 Bulk as a Major Action.
Boost: Gain Burrow as a Secondary Movement Type.
Spell - Mutation
Requirements: 9 Combined Tiers of Athletics and Nature
Lock 1 + TT/2 Enhanced Senses. Target creature in 3 + TT range gains the Locked options.
Boost: Gain +1 range on all senses.
Spell - Transference
Requirements: 11 Combined Tiers of Athletics and Nature
Teleport to a location that you can view in a picture that is highly accurate or that is being sensed by a Scry effect in Reach.
Boost: Bring up to 1 + TT other creatures in Reach.
Spell - Mutation
Requirements: 9 Combined Tiers of Athletics and Nature
Phase.
Boost: Increase your Bulk Limit by 3 + TT x 3.
Spell - Infusion
Requirements: 7 Combined Tiers of Athletics and Nature
Target creature in Reach gains Flight as a Primary Movement type.
Boost: Duration does not reduce any round they do not move.
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