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Rising Legends: Bodies
Bodies
Body Parts and Body Traits
Most playable Species have a torso, head, teeth, 2 eyes, 2 ears, 2 arms, and 2 legs to take on a humanoid form. Some indicate a form feature that can modify this. Other species specify their own form. Limbs connect to a torso and distals attach to a limb.
Each limb and distal is as a Tier 1 melee weapon that makes Unarmed Strikes with the traits listed below. They cannot be used to attack while used for any other task. If a creature only has a tail by physical description and not by an effect, it cannot be used for attacks or effects. The damage dealt by these is modified by your size the same way as objects. See Weapons about how weapons work.
Torso Type
Each creature has a standard torso unless specified to be wide or long. Creatures with a wide torso, like a spider, triple their Bulk Limit. Creatures with a long torso, like a horse, double their Bulk Limit and can be mounted by other creatures. Both grant +2 on Balance rolls and defense against Reposition and Trip and Torso objects must be made specifically to fit these body types.
Mountable creatures can be properly mounted by a single creature that is at least 2 sizes smaller than themselves. An additional creature of the same size can also mount by causing each mounted creature to be Crowded Tier 2. Smaller creatures can mount in place of either by having each 2 creatures of any size counting as 1 size larger to determine the space filled.
Reach
Reach is based on your manipulation limbs and determines the number of spaces away from you that are in Reach. Creatures size -1 and larger have Reach 1, so they can Reach spaces in 1 Range. Smaller creatures have Reach 0, so they cannot Reach outside their own space. Arms, legs, tail, tentacles, and wings gain Reach equal to half your size, rounded up. While using an action with Reach, you are affected as if you are in each space from you to the space of your target.
If you are not flying, your Reach is limited when used vertically. You can only Reach into spaces that are within a distance from the ground equal to 1.5 x your height.
Grip and Free Limb
Any limb or distal with Grip or Grab that is not used for another task or restrained is a Free Limb. Free Limbs with Grip can be used to Grip objects of Bulk up to double your Athletics Tier x the number of Free Limbs used. While multiple creatures Grip a single object, it instead only counts as carried gear by each.
LimbDamageTypeSpecial
Arm3BashingLightweight
Head3BashingLightweight
Leg3BashingLightweight
Tail2BashingDisarm, Lightweight, Trip
Tentacles3BashingDisarm, Grab, Lightweight, Reposition, Trip, +1 Reach
Wings3BashingLightweight, Reposition
DistalDamageTypeSpecial
Beak4StabbingDevastating, Lightweight
Claws4ChoppingGrab, Lightweight
Fangs4ChoppingDevastating, Grab, Lightweight
Foot3BashingLightweight
Hand3BashingLightweight, Grip
Hoofs4BashingLightweight, Reposition
Horn4StabbingDevastating, Lightweight
Pincers3StabbingDisarm, Grab, Lightweight
Stinger4StabbingLightweight, Weakened
Talons4C or SDevastating, Disarm, Grab, Lightweight
Teeth2ChoppingLightweight


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