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Rising Legends: Timing and Actions
Timing and Actions
As creatures interact with each other and the world, the exact timing of their actions can impact the results. When timing of actions matters, all events occur in a sequence of rounds. Each round represents 5 seconds of time.
Duration
Each effect specifies how long it lasts. Effects without a specified duration occur instantaneously. Effects may have a duration measured in rounds, minutes, hours, or days. These effects remain in place until the remaining duration reaches 0 or less, then end. Other effects may specify a condition, meaning the effect remains until that condition occurs. Effects that have a duration, specified ending condition, or are permanent count as ongoing effects while they are active.
Priority (Zeal)
Priority is used to determine the order in which participants take turns during a round. As a participant joins an activity where time must be tacked, their Zeal roll Zeal becomes their Priority. Track the result of each participant.
At the beginning of each round, the participant with the highest Priority takes their turn. During their turn, the participant has the opportunity to use actions and move. After the participant ends their turn, the participant who has not taken a turn during the round with the highest Priority takes their turn. Repeat this until each participant has taken a turn. The round ends with the Soulweaver taking their turn, and then a new round begins.
Reducing Duration
While in Priority, reduce the duration of effects you create as your turn begins.
Waiting
As your turn would begin, you can choose to wait instead, allowing the next participant to take their turn. If you are waiting as the Soulweaver's turn begins, you do not take your turn that round, and the duration of your effects reduce as if your turn had begun.
Actions
Actions allow creatures to impose their will on the world, other creatures, and themselves. Actions are any defined effect that have a time cost to perform. To use an action, you must declare the action you wish to use and pay any associated costs, including the cost of time needed to complete it. All choices about an action must be made as part of declaring the action.
Each action specifies the time cost needed to complete it after declaration. Minor Actions and Major Actions each cost 1 potential from your matching Pool. Other actions each show the time required in rounds, minutes, or hours. Effects that do not begin with a cost of this type are not actions. If you use any other action before completing it, excluding reactions, the initial action is lost, as is any cost paid to use it. Rolls to use actions are not rolled until the action is complete. If effects reduce the time required to use an action, it cannot be reduced below a Minor Action.
Using an action can only be done during your turn. You can pay a Major Action to use a Minor Action. If an effect includes using an action, that action does not have an action cost. As your turn begins, restore your entire Major and Minor Action Pools.
Prepare (Minor)
You can line up your action with other events by using Prepare. When you Prepare, state an event, such as "That Orc begins Manifesting a Spell", "Any creature moves up to me", or "I see a door open". If the event occurs before your next turn, immediately after the event, you can use up to a limited number of advance and actions from these choices as if it was your turn before allowing the current turn to continue:
  • Use 1 Major action and advance
  • Use 1 Major action and 1 Minor action
  • Use 1 Minor action and advance twice
  • Advance four times
Reaction (Minor)
Reactions allow effects that respond to other actions and effects. Each reaction specifies a trigger condition. You can use a reaction any time you are aware of its trigger condition occurring, even if it is not your turn. You can only react once to each trigger.
When a trigger condition occurs, before the effect completes, participants each have a chance to react in reverse order of Priority. You cannot react to defenses made against part of an ongoing effect. Track sequence of reactions separate from action Priority while using the same result values. Each reaction may cause a trigger for another reaction. If it does, interrupt the current process and begin this process for the new trigger.
After all participants have had a chance to react, complete the effects of each reaction taken in reverse of the order they were declared. When all reactions are completed, continue by completing the original trigger.
Identical Timing
If multiple actions would occur as the same time, they occur in order of Priority. If multiple effects would occur at the same time, apply them in the order they were created.
Speaking
While in Priority, time to talk is limited. You can speak up to 5 words at any time during each round. You can pay 1 Minor Action to gain an additional 5 words at any time.


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