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Rising Legends: Searching Ring
Searching Ring
Search - Ring

Introduction
do in response to the world placed before them. During gameplay, participants roll numerous twelve-sided dice as defined by the rules and their characters
The Essentials
cover how to read the rules. Many effects occur during the game. All text of abilities, gear, and rules count as effect. Rules are written using standard
Playable Species
escend from those who grew from the land itself during the third age, the age of learning. Their erratic, ambitious nature chafes the other Species, yet b
Character Creation
tween the Skills with no skill exceeding Tier 3 during this step. See Skills & Rolling Dice to learn about what each Skill is used for. Skills -
The Battlefield
the battlefield. If an obstruction is destroyed during an effect, the effect continues as if the obstruction did not exist. If a path is fully obstru
Environments
Certain environment effects take place during conflict. The Soulweaver triggers these effects in any order they choose on their turn. Attacks and
Creatures
at can see and hear you to follow your commands during its next turn, DL 12 - double Trained Tier. If its Grit Pool has any missing potential or it is in
Gear and Bulk
hands, it can only be used by up to 2 creatures during a single round. Purchasing Gear Soulshards are the common currency in civilized society w
Magical Gear
st does not use an action, but can only be done during your turn. These objects can only be activated by creatures within 2 sizes of the size the object i
The Soulweaver
he Soulweaver weaves together the adventure, preparing the world and setting forth challenges the players must overcome. When the Soulweaver rolls other t
Services
des costs for services such as staying at inns, hiring a Spellcaster, or renting a good space for crafting. - Service - Cost - Description - Bath
Conflict
You cannot be your own Ally or Enemy. Entering and Leaving Conflict When you attack, suffer Injury, or become aware of a threat, enter Conflict
Magic
estation is quiet and virtually undetectable requiring only making a sound with your voice of Tier equal to your whisper. Projections Projections are
Social Actions
Have Resolve Reduction equal to your Poise Tier during the Social Encounter. Ignore: Ignore the Influence, ending the action immediately. Most creatures
Conflict Actions
port. All actions on this page can be completed during a single turn and cause you to enter conflict when declared. While in conflict, you are restri
Complex Utility Actions
take time to perform and are almost never done during conflict. Many actions here are done as part of holding a steady job but also have their uses for a
Utility Actions
e a collection of actions that can be completed during a single turn. These actions are commonly used as part of day-to-day life, though a proper adventur
Diseases
lenging to treat. Exposure Events that bring the possibility of becoming infected. Each has its own method of exposure. Overexposure Whe
Knowledge
ased on Magic. Aspects that can only be learned during character creation are identified with creature Knowledge. Reach DL 9 to know the effect, Boos
Maneuver
lls are made the first time they are applicable during a round and apply for the entire round unless your roll suffers any penalty or the condition change
Event Schedule
e-built characters and dice or you can build and bring your own character. Discord Online Sessions - Mondays and Fridays | 6 - 10 PM Central T
Real Mode
rules that the Soulweaver can choose to include during the game. Once a campaign starts, choose if you will apply any of these rules and then all players
Your Story
ld be set, your character will develop and grow during their adventure. Making an effort to role-play adds to the fun and may be rewarded when the
Advancement
Skill Tier. You may use options of advancement during character creation. Attaining AP is accomplished over time through your adventures and inclu
Damage and Healing
esents how well you can tolerate pain. After suffering Grit Injury, if your Grit Pool is empty, fall Unconscious, gain Tier 1 Fatigued, and gain Tier 3 Un
Guilds
licants. Guild may reduce or even wave this fee during particular recruitment campaigns when they are in need of members. The application will coll
Ailments
ge to your Energy equal to half Tier. After recovering Grit, reduce Tier by the same amount. Unsteady Endure Suffer a penalty on defense rol
How Abilities Work
rick (Minor) Each Trick may be used up to once during your turn. Response (Minor) Each Response may be used as a Reaction to its listed condition.
Skills and Rolling Dice
ce (d12) determine most results of your choices during gameplay. The dice you roll are defined by your Skills and the effects you use. Skills Skil
Base Traits
reduce your base size by 1. A creature of adventuring age has no modifications from their age. Old-aged creatures have -2 on Finesse Skill rolls and Gri
Timing and Actions
mine the order in which participants take turns during a round. As a participant joins an activity where time must be tacked, their Zeal roll becomes thei
Shopping
ists that know how to work with them. Bartering Everyone wants the best price, including the merchant. While it is possible to barter, it will n
Laws and Bounties
the city feels catching the culprit is worth offering a reward. If the city does not, the individual may offer a reward themselves should they deem catch

Diseases
Cotton Head
Latent Period: 3 days
Incubation Period: 3 days
Disease of the Body | Rarity: 2
Expose: While suffering from Starving or Exhausted from cold environment or being within 1 range of a creature who is contagious.
Infect: Attack Endure with 1 + Starving and Exhausted Tiers d12.
Cause Tier 1 Exhausted. After each day, attack Endure with 2d12 to cause Tier 1 Weakened. On failure, if the creature suffers from Weakened, reduce Weakened Tier by 1. If Weakened Tier becomes 0, end. If the creature Fumbles their defense, the disease becomes Failing Body.
Symptoms: Headaches, mild fever, coughing, and runny nose are the signs of Cotton Head. Tier 1.
Nature's Rage
Latent Period: 1 week
Incubation Period: 2 days
Disease of the Mind | Rarity: 9
Expose: Passing through spoiled or corrupted environments. An infected corpse corrupts the ground they are buried in.
Infect: Attack Zeal with 3d12.
At the beginning of the creatures turn, if anything heavier than light clothing is in contact with their skin, they roll Poise DL 3. On failure, they suffer an episode or reset to the beginning of the current episode. After each week, attack Zeal with 4d12 to increase DL by 1. On failure, reduce DL by 1. If the DL becomes 0, end.

During an episode, the creature rolls Zeal, DL 6, at the beginning of each turn. On failure, they take no actions. On success, they take 2 Minor Action damage. As a Major action, they can roll Poise to reduce DL by 1, DL 6. If the DL is reduced to 0, the episode ends.
Symptoms: Flinching from any contact. When there is an attack, the infected is in extreme pain, sometimes described as burning. Tier 5.
Stuttering Soul
Latent Period: 1 week
Incubation Period: 1 week
Disease of the Spirit | Rarity: 10
Expose: Manifest a spell on an infected creature.
Infect: Attack Nature with 2d12.
Each time the creature Manifests a spell, they roll Nature, DL 6. On failure, they become Soulbroken. While Soulbroken, after each minute, they roll Nature with the same DL to remove Soulbroken. On failure, gain +1 on the next roll. After each week, attack Nature with 2d12 to increase DL by 1. On failure, decrease DL by 1. If the DL becomes 0, end.
Symptoms: Erratic intensity of emotional responses. Tier 3.





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