When you activate this Artifact, you can choose to have the effect delayed until any specified time in the next week ignoring Focus and Grip requirements. You must make all decisions that will occur during the activation immediately. You can have up to 2 + ET x 3 activations stored in this way.
While Focused on this Gripped glass orb, reduce the penalty you take on Awareness during a Scry effect by 1 + ET and you count as Focused on the subject of the Scry.
1 Resolve: For 1 round, the next time you use an ability while wearing these glasses, treat your Trained Tier with that ability as 1 + ET/4 higher for that use.
Lock 1 Movement type. Increase Bulk of this by Craft Tier squared.
1 Resolve: This orb of magical energy attunes to the steering device of a vehicle it is in contact with until it is no longer in contact or becomes attuned to another vehicle. This effect takes 1 minute to complete.
1 Energy: The steering device of the attuned vehicle can guide the vehicle to move at a speed of up to 1 + ET squared miles per hour for 10 minutes using the Locked Movement type. While moving more than half the maximum speed, the sound made by the vehicle is increased by 2 Tiers.
The vehicle cannot be more than 10 + 20 x ET squared Bulk. If multiple engines of the same Movement type are used at one on a single vehicle, add this Bulk restriction together, but use the maximum speed of the slowest one used.
As you would suffer Wounded Tier that would bring your Wounded Tier on a part to be 12 or more, this headband first removes 2 + ET x 2 Tiers of Wounded from that part. 30 day cooldown.
Each page in this 50 page book can have arcane notes of a specific Spell with Augments applied to it. Preparing a page requires a number of minutes equal to Tier squared. You may treat the Tier of a page as any amount lower.
When you Manifest that Spell with the specific Augments, reduce your DL to Manifest by the Tier of the page. If you did not write the page, you must identify it as a magic object with DL 6 + the Tier to use it.
The first 1 + ET times you Research any topic while wearing this hat, you count as having access to a major library. When used, it cannot be used for a different topic for 12 hours.
Consists of an undertunic, stockings and garters, a gathered shirt, breeches, cuffed boots, a cloak, a utility belt, a tricorne, leather gloves, a small purse, and goggles.
Contains an undertunic, stockings and garters, a tied blouse, a leather underbust corset, trousers, a mantle, a utility belt, leather gloves, a tricorne, and lace-up boots.
Worn by tradespeople, this apron is a large piece of leather covering the front of the body, tied at the back of the waist and neck and used to protect the garments and wearer underneath. It includes attached pockets for holding tools.
A cotton shirt worn over a chemise that reaches the hips with a neckline gathered with a drawstring, another drawstring gathering under the bust, and 2 more gathering each sleeve at the elbow and wrist, creating flares at the wrists.
A loose-fitting, knee- or calf-length, linen undergarment with narrow sleeves to the elbow that flare dramatically to the hands. It may be embroidered and features a low, ruffled drawstring neckline. It is worn under gowns and as sleepwear.
Worn by nobility, this is composed of a chemise, stockings and garters, a V-neck gown or flared-sleeve gown, court heels, a hennin, a large purse, a pendant necklace, a ring, and earrings.
Worn when adventuring in deep water, this consists of a full-body, waterproof, canvas suit and metal helmet with glass viewing panels. A leather hose that can extent out to 50 spaces supplies air to the helmet by remaining above the water.
An undergarment consisting of a pair of separate cotton leg coverings tied at the waist and left open at the crotch and seat, sometimes trimmed with ribbons or lace.
A pair of knitted, wool hand coverings that separate each of the fingers and the thumb and are used for warmth in cold weather. Treat the temperature as 10 degrees higher.
A pentagonal headdress made of stiffened linen, worn by nobility, that frames the face with an attached black, wool veil covering the back of the head and shoulders.
Close-fitting, knitted leg coverings made of wool, extending from the feet to the waist with a padded pouch laced at the crotch to encompass the genitals.
A pair of knitted, wool hand coverings that separate the thumb from the fingers and are used for warmth in cold weather. Treat the temperature as 10 degrees higher. Covered hands lose Grip and Grab.
Worn by royalty, this is composed of a chemise, stockings and garters, corset stays, a crinoline, 2 petticoats, a collared blouse, the forepart gown or square neck gown, a jeweled girdle belt, slippers, a gable hood, a brooch, a pearl necklace, and a ring.
A circular band worn on a finger or toe, crafted from steel and can be adorned with jewels. It can indicate the wearer is married when worn on the finger.
A full-length, velvet garment with sleeves flaring dramatically to the wrist and a large hood that tapers to a point. It is made of velvet or cotton, pulled over the head or open in the front. It may be worn with or without a rope belt.
Worn by royalty, this elaborately-decorated ensemble contains a chemise, stockings and garters, corset stays, a crinoline, either the train gown, taffeta gown, or off-the-shoulder gown, along with Mary Jane slippers, a fur stole, a snood, a ferroniere, a brooch, a pendant necklace, and a ring.
A cotton shirt that reaches the hips, featuring long sleeves with gathered cuffs, a collar, and a slit under the throat with a lace closure. A gathered seam along the chest and sleeves provide fullness to the shirt and sleeves.
A close-fitting, cotton hat covering the neck and head, tied under the chin, with a large brim around the top and sides of the face for protection from the sun. Treat the temperature as 10 degrees lower to avoid penalties.
A linen undergarment covering the torso with long sleeves and a high, round, drawstring neckline, which is slipped over the head. It is worn in place of a longer chemise when pants are worn.
A fur cap with flaps covering the ears and a front flap pinned up. The ear flaps can be tied under the chin or folded up and tied atop the head. Treat the temperature as 10 degrees higher.
A fitted, sleeveless, brocade garment covering the torso to the hip, thighs, or knee with a front button closure. It may be embroidered or have small attached pockets with a high, round neck or V-neck.
Worn by nobility, this includes a chemise, stockings and garters, corset stays, tie-on pockets, panniers, 2 petticoats, a panniers gown, court heels, a fontange, a pearl necklace, and dangle earrings. It is heavily adorned with lace, ruffles, bows, and embroidery.
Place barbs on a surface such as a door knob and cover it with poison. The first creature that touches the barbs is attacked by the poison if unless they are wearing gauntlets. Poison not included. Reset by placing new poison on the barbs.
When a creature moves within 3 spaces of this trap, pull all metal objects within 5 spaces toward this column until the trap is turned off. Attack Endure of creatures wearing or holding metal with DL d12. On success, the creature is moved as close as possible to this column and cannot move while they have metal gear. Creatures may use a Major Action to Escape, DL equal to the attack roll.
When a creature steps into the space, a metal bar snaps shut onto their foot. If the creature is not wearing footwear, attack Endure with DL d12. On success, the creature yelps out, reveling their presence. This also deals 1 Bashing damage to creatures size -6 or smaller.
A mechanical trigger releases a concealed spring loaded wall of spikes that swings into the intruder. When a creature steps on the pressure plate, attack Elude with DL d12. Deal 15 Stabbing damage with Devastating.
These spikes are disguised as part of artwork in an embossed mural that spans 6 spaces across a wall. When a creature steps in front of the wall, pressure plates in the floor cause the spikes to spring out and attack Elude with DL d12. On success, deal 10 Stabbing damage.
DL: 7Camo: 6Setup: 3 daysReset: Auto 1 minute
Types not found: poisons, weapons, armor, materials