^
Rising Legends: Searching Reduction
Searching Reduction
Search - Reduction

Magical Objects
Earth Craft Tier Magical
Cost 10
Alchemical - 0.3 pounds
Throw into a space to attack Endure with 2 + ET/2 d12 in a Burst 1 to cause a 1 + ET/3 penalty to Physical Reduction for 2 rounds.
Craft Tier Magical
Cost 100
Inlay - 0.5 pounds
Lock 1 Element. This object gains 2 + ET x 2 Reduction against the Locked Element.
Earth Craft Tier Magical
Cost 2,500
Inlay - 0.5 pounds
Increase Physical Reduction this object grants by 1 + ET/4.
Water Craft Tier Magical
Cost 10
Alchemical - 0.3 pounds
Gain 1 + ET Water Reduction, Arctic, and decrease the temperature around you by Craft Tier x 10 degrees for 1 minute.
Fire Craft Tier Magical
Cost 10
Alchemical - 0.3 pounds
Gain 1 + ET Fire Reduction, Dessertdweller, and increase the temperature around you by Craft Tier x 10 degrees for 1 minute.
Poisons
Weapons
Radiant Craft Tier Magical
Cost 900.00
Melee - Tier 3
Blind 3, Extra, Lightweight, Radiant
Damage: 5 Range: 12 Type: Mystical
While Gripped, gain 1 Reduction to damage against your Resolve.
Earth Craft Tier Magical
Cost 900.00
Melee - Tier 3
Earth, Extra, Guard 2, Weak 2
Damage: 6 Range: - Type: Stabbing
While Gripped, gain 6 Reduction against Time and Radiant.
Armor
Craft Tier Adamantine
Cost 900.00
Armor - Tier 6
+1 Physical Reduction.
Torso: Cost 4,672.80 Medium: Cost 2,390.40 Small: Cost 1,195.20
Craft Tier Bone
Cost 900.00
Armor - Tier 3
Gain +2 on Demoralize rolls and 1 Necrotic Reduction.
Torso: Cost 33.30 Medium: Cost 25.65 Small: Cost 12.83
Craft Tier Living Element
Cost 900.00
Armor - Tier 5
Can be Air, Earth, Fire, or Water. Gain 4 Elemental Reduction against the element this is.
Torso: Cost 3,870.00 Medium: Cost 1,972.50 Small: Cost 986.25
Craft Tier Obsidian
Cost 900.00
Armor - Tier 4
Gain 1 Fire Reduction.
Torso: Cost 676.80 Medium: Cost 362.40 Small: Cost 181.20
Craft Tier Stone
Cost 900.00
Armor - Tier 5
Gain 1 Fire Reduction. Suffer -1 on Mobility rolls.
Torso: Cost 109.50 Medium: Cost 77.25 Small: Cost 38.63
Craft Tier Venomwood
Cost 900.00
Armor - Tier 3
Gain +2 on defense against poisons. Gain 2 Necrotic Reduction.
Torso: Cost 282.60 Medium: Cost 159.30 Small: Cost 79.65
Mundane Objects
Craft Tier Bronze
Cost 0.60
Survival Gear - 0.1 pounds
Treat Physical Reduction of objects you try to listen through as 1 less.
Materials
Adamantine Reduction 8 Conductive Exotic
Cost 250.00 per pound
1/8" Thickness with Durability 4
This sturdy metal is known for being virtually indestructible. Has 6 mystical Reduction.
Density: 20 Inlay Limit: 2 Craft Modifier: 6
Angelhide Reduction 1 Flammable Absorbent Exotic
Cost 150.00 per pound
1/4" Thickness with Durability 2
Leather made from an angel. Has 6 Radiant Reduction. Is flexible.
Density: 1.5 Inlay Limit: 3 Craft Modifier: 4
Bone Reduction 2 Standard
Cost 0.50 per pound
1/4" Thickness with Durability 2
Bone harvested from common creatures and animal byproducts. Has 6 Necrotic Reduction.
Density: 1.5 Inlay Limit: 2 Craft Modifier: 2
Cloth Reduction 0 Flammable Absorbent Standard
Cost 0.25 per pound
1/16" Thickness with Durability 1
Woven, knitted, or pressed fabric. Commonly used for making clothes. Has 6 Bashing Reduction. Is flexible.
Density: 1 Inlay Limit: 1 Craft Modifier: 0.5
Demonhide Reduction 1 Flammable Absorbent Exotic
Cost 150.00 per pound
1/4" Thickness with Durability 2
Leather made from a demon. Has 6 Necrotic Reduction. Is flexible.
Density: 1.5 Inlay Limit: 3 Craft Modifier: 4
Dragonhide Reduction 1 Flammable Absorbent Exotic
Cost 150.00 per pound
1/4" Thickness with Durability 2
Leather made from a dragon. Has 6 Reduction against the Element of the dragon it came from. Is flexible.
Density: 1.5 Inlay Limit: 3 Craft Modifier: 4
Fiber Reduction 0 Flammable Absorbent Standard
Cost 0.25 per pound
1/16" Thickness with Durability 1
Thick fibers harvested from plants. Has 6 Bashing Reduction. Is flexible.
Density: 1.5 Inlay Limit: 1 Craft Modifier: 0.5
Fur Reduction 0 Flammable Absorbent Standard
Cost 1.00 per pound
1/4" Thickness with Durability 2
Harvested from animals. Has 6 Bashing Reduction. Is flexible.
Density: 0.25 Inlay Limit: 1 Craft Modifier: 2
Ironwood Reduction 3 Standard
Cost 25.00 per pound
1/8" Thickness with Durability 4
A sturdy wood that compares with steel. Has 3 Chopping Reduction.
Density: 8 Inlay Limit: 2 Craft Modifier: 3
Leather Reduction 1 Flammable Absorbent Standard
Cost 0.50 per pound
1/4" Thickness with Durability 2
Durable material made from the hieds of animals. Has 6 Bashing Reduction. Is flexible.
Density: 1 Inlay Limit: 2 Craft Modifier: 1
Living Wood Reduction 2 Flammable Exotic
Cost 100.00 per pound
1/4" Thickness with Durability 2
This rare plant can be used as wood and does not need to be rooted to live. It is most commonly found as the hide of a Flora. Has 6 Radiant Reduction. Each 12 hours in sunlight or water removes 1 Broken Tier from this. Can be affected as a Mindless living creature.
Density: 0.75 Inlay Limit: 4 Craft Modifier: 4
Obsidian Reduction 2 Exotic
Cost 100.00 per pound
1/16" Thickness with Durability 1
Sharp and fragile. Has 6 Fire Reduction. Cannot be repaired except by magic. Double any Broken Tiers this suffers. Attacks made with objects made of obsidian gain Devastate.
Density: 2.5 Inlay Limit: 2 Craft Modifier: 4
Orichalcum Reduction 3 Exotic
Cost 150.00 per pound
1/8" Thickness with Durability 4
This rare stone helps the flow of magic. Has 6 mystical Reduction and doubles duration of magical effects on it. Reduce the DL increase from Augments applied to actions used with an orichalcum object by 2.
Density: 3 Inlay Limit: 4 Craft Modifier: 6
Spidersilk Reduction 1 Flammable Exotic
Cost 250.00 per pound
1/8" Thickness with Durability 4
Harvesting and crafting Spidersilk is an extremely delicate practice. Has 6 Bashing Reduction. Is flexible.
Density: 0.25 Inlay Limit: 3 Craft Modifier: 3
Steel Reduction 4 Conductive Standard
Cost 7.50 per pound
1/8" Thickness with Durability 4
The most commonly used metal when quality and cost matter. Has 6 Chopping Reduction.
Density: 8 Inlay Limit: 1 Craft Modifier: 3
Clothes
Craft Tier Leather
Cost 9.30
Torso Clothes - 2 pounds
A full-length leather coat, worn to protect the wearer against dust, rain, or snow. It is slit up the back to hip-level for riding, with a chest-length cape over the shoulders, a button front closure, attached front pockets, and a lapel collar. Treat the temperature as 10 degrees higher. Gain 1 Physical Reduction and has 1 armor penalty.
Traps
Types not found: poisons, traps





© 2026 - Grinning Demon Games. All rights reserved.