
100.00
Mechanical - 40 Bulk
A log or other massive object is suspended high in the air behind foliage. When a creature enters the space with a connected tripwire it releases to fall or swing into the intruder. Attack Elude with DL d12. On success, deal 9 Bashing damage and knock the creature Prone.
DL: 6
Camo: 3
Setup: 10 minutes
Reset: 6 rounds

2,500.00
Mechanical - 4 Bulk
An inhaled poison is loaded into a container. When a creature steps on a pressure plate, the poison puffs into the air filling up to 25 spaces. Poison not included.
DL: 11
Camo: 3
Setup: 1 day
Reset: 2 rounds

30.00
Mechanical - 1 Bulk
This alchemical plate is used by creatures with Darksight to detect if intruders who may be carrying light have been there. The moment light shines on the plate it changes in such a way that only a creature with Darksight can detect. The plate changes when exposed to light, and changes back after 1 week in darkness.
DL: 6
Camo: 3
Setup: 2 rounds
Reset: None

15,000.00
Magical - 50 Bulk
If a creature that is not on an allowed list tries to pass through this magical gate, the stone of the floor forms spikes that shred the intruder's legs. Attack Nimble with DL d12. On success, deal 8 Bashing damage and maim their legs. On failure, deal 3 Bashing damage.
DL: 13
Camo: 5
Setup: 3 hours
Reset: 3 rounds

5,000.00
Mechanical - 100 Bulk
A mechanical trigger releases a concealed spring loaded wall of spikes that swings into the intruder. When a creature steps on the pressure plate, attack Elude with DL d12. Deal 15 Stabbing damage with Devastating.
DL: 8
Camo: 5
Setup: 10 days
Reset: 1 round
Types not found: magical gear, poisons, weapons, armor, mundane objects, materials, clothes