While Focused on this Gripped glass orb, reduce the penalty you take on Awareness during a Scry effect by 1 + ET and you count as Focused on the subject of the Scry.
1 Resolve: For 1 round, the next time you use an ability while wearing these glasses, treat your Trained Tier with that ability as 1 + ET/4 higher for that use.
A small, sturdy glass container that can hold 1 ounce of liquid. Does not take Collision damage from being Tossed or Dropped. Can be used as a Tier 2 physical Lightweight ranged weapon with 3 range. When used in this way, it is destroyed.
A structured, slimming garment made of cotton coutil. A busk of metal loops and pins closes the front, and back lacing tightens it to the desired hourglass shape. It is worn under other clothing and may be decorated with ribbons, lace, or embroidery. Can be made to wear around the torso or waist.
A structured, slimming garment made of leather. Back lacing tightens it to the desired hourglass shape, and it may have additional lacing on the front or sides. It can be worn over other clothing or alone as a bodice. Can be made to wear around the torso or the waist.
Worn when adventuring in deep water, this consists of a full-body, waterproof, canvas suit and metal helmet with glass viewing panels. A leather hose that can extent out to 50 spaces supplies air to the helmet by remaining above the water.
A pair of lenses inside a steel frame that sits on the ears and nose, usually used to correct eyesight but can be purely decorative. Reduce long term penalties to see by 1.
Close-fitting eyeglasses with shields on the sides to protect the eyes from particles hitting the eye when swimming, working, or in inclement weather. Reduce penalties to vision from the environment by 1.
Tinted glass set in a steel frame worn on the ears and nose to protect the eyes from sunlight. If light Tier is 6 or higher, determine Blind you suffer from it as if it is 2 Tiers lower.