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Rising Legends: Searching Weave
Searching Weave
Search - Weave

Introduction
that make them who they are fundamentally. A Soulweaver is tasked with telling an interactive story by weaving together settings, plots, antagonists, supp
The Essentials
go against the creature as determined by the Soulweaver. Any creature can call upon their luck at any time. Creatures begin a Luck Pool equal to th
Environments
nment effects take place during conflict. The Soulweaver triggers these effects in any order they choose on their turn. Attacks and damage from Environment
The Soulweaver
The Soulweaver weaves together the adventure, preparing the world and setting forth challenges the players must o
Weapons
s can offer other effects as permitted by the Soulweaver. Can only be applied to non-magical weapons made of materials with at least 2 Physical Reduction.
Senses
(No Action or Minor Action - Observe) The Soulweaver can direct you to use Awareness any time a subject might be noticed. You may choose to use Awarene
Magic
Scry, the connection may be different. If the Soulweaver determines you do not have a good connection to the subject, the effect can be hazy and you take a
Social Actions
e trying to pass a secret message, DL 12. The Soulweaver may reduce the DL any amount based on how extreme the behavior is. If you are familiar with the cr
Conflict Actions
go into. For each occupant in the space, the Soulweaver rolls 3d12. On doubles, that occupant becomes the target of the attack. On doubles against multipl
Complex Utility Actions
is. Depending on the tools you use, the Soulweaver may determine there is a limit to how much you can prepare at once. For certain dishes, after your
Utility Actions
ch as a latch, doorknob, or lever. The Soulweaver may increase the action cost if an object does not easily fit where you are trying to store it. Ob
Poisons
he poison is attacking. Poisons attack on the Soulweaver's turn. While multiple doses of a poison affect a single creature, only the first attacks and each
Knowledge
that does not fit into another category, the Soulweaver determines what Skill to roll. The DL is based on how common they determine the information on the
Maneuver
cked ground increases Movement cost by 1. The Soulweaver determines if ground is able to be burrowed through. Flight You can increase or decrease your
Real Mode
Realistic mode has optional rules that the Soulweaver can choose to include during the game. Once a campaign starts, choose if you will apply any of the
Your Story
adds to the fun and may be rewarded when the Soulweaver feels you have done well. They may grant small bonuses on your rolls or situational perks as appli
Advancement
ed to your regular role play according to the Soulweaver Your Species and Affinities immediately unlock many abilities. Beyond that, the way you a
Fumble Guide
occasionally and cause various penalties. The Soulweaver should try to match the penalty to the activity. These are some ideas to use or draw inspiration f
Damage and Healing
ntinuing Damage deal damage each round on the Soulweaver's turn. As an effect that causes Continuing Damage to Grit that does not target a part begins, rol
Skills and Rolling Dice
ausing all face values to count as 0, and the Soulweaver may inflict a penalty on you. The more 1s rolled, the worse the penalty. Each dice counts only onc
Timing and Actions
ant has taken a turn. The round ends with the Soulweaver taking their turn, and then a new round begins. Reducing Duration While in Priority, r

Diseases
No diseases found.





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