that make them who they are fundamentally. A Soulweaver is tasked with telling an interactive story by weaving together settings, plots, antagonists, supp
nment effects take place during conflict. The Soulweaver triggers these effects in any order they choose on their turn. Attacks and damage from Environment
s can offer other effects as permitted by the Soulweaver. Can only be applied to non-magical weapons made of materials with at least 2 Physical Reduction.
(No Action or Minor Action - Observe)
The Soulweaver can direct you to use Awareness any time a subject might be noticed. You may choose to use Awarene
Scry, the connection may be different. If the Soulweaver determines you do not have a good connection to the subject, the effect can be hazy and you take a
e trying to pass a secret message, DL 12. The Soulweaver may reduce the DL any amount based on how extreme the behavior is. If you are familiar with the cr
go into. For each occupant in the space, the Soulweaver rolls 3d12. On doubles, that occupant becomes the target of the attack. On doubles against multipl
he poison is attacking. Poisons attack on the Soulweaver's turn. While multiple doses of a poison affect a single creature, only the first attacks and each
that does not fit into another category, the Soulweaver determines what Skill to roll. The DL is based on how common they determine the information on the
Realistic mode has optional rules that the Soulweaver can choose to include during the game. Once a campaign starts, choose if you will apply any of the
adds to the fun and may be rewarded when the Soulweaver feels you have done well. They may grant small bonuses on your rolls or situational perks as appli
occasionally and cause various penalties. The Soulweaver should try to match the penalty to the activity. These are some ideas to use or draw inspiration f
ntinuing Damage deal damage each round on the Soulweaver's turn. As an effect that causes Continuing Damage to Grit that does not target a part begins, rol
ausing all face values to count as 0, and the Soulweaver may inflict a penalty on you. The more 1s rolled, the worse the penalty. Each dice counts only onc