order, starting with the lowest Tier. If you are smaller than Size 0, treat the Wind as a number of Tiers higher equal to the number of sizes smaller than
ulk of a creature, it is 1 Bulk per 3 pounds. The smallest objects are instead measured as Negligible. These objects are shown as N followed by a quantity
interact with the players. While many only need a small amount of personality and a purpose for being where you place them, some will need to be more detai
osition the target.
Lightweight
The weapon is small, making it easy to conceal and wield and reducing its Bulk by 1. It cannot be Gripped with more lim
ects can be sensed from a greater distance, while smaller subjects require being closer. For each multiple of the range beyond the first from you to the su
r soul and exerting energy, a creature can tear a small hole between the Physical Realm and the Umbral Realm allowing a small amount of soul energy to flow
ected by the size of your target. Against targets smaller than you, suffer a penalty on your roll equal to half the size difference. Against larger targets
h a Manipulation Limb, DL 3 + the number of sizes smaller than 0 the object is. Gain +2 for each additional Manipulation Limb you use. You can increase the
es on your roll based on the surface. Having only small handholds causes -1 on your roll. Having no handhold, a surface steeper than 60 degrees, and a surf
rt of your application. Some guilds, normally the smaller, less reputable ones, allow open membership where you can be a member in any number of guilds as
erything you already have. Tier 1 is often a very small tinge of the effect while Tier 6 has a significant impact on the subject. Tier 12 is normally overw
ange the ages when they change age categories. If smaller, decrease the ages by 25% for each size smaller they are. If larger, increase the ages by 50% for