t affect each other in any way. Gear cannot leave possession of a creature while they are not affected by time normally.
Transference
The Transference class
trying to store it. Objects in another creature's possession require using Steal.
Catch (Reaction - Nimble)
When an unattended object that has not been us
ll trade them with other shops so that each is in possession of only objects within their own style of product.
Worn Gear
For creatures that are size -1