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Rising Legends: Searching Ale
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Magical Gear
st, including Augments. Potions can be made of a Talent that have been Augmented into a Spell. The Craft Tier is increased by the total cost from any Poo
The Soulweaver
arger towns are likely to have raw materials for sale but will rarely have objects already crafted with them. If already crafted, those objects are almos
Social Actions
cent discount on purchases or increased value on sales. Console When your request is to reduce an Emotional Tier, each action takes only 1 round
Complex Utility Actions
as 1 showing a basic layout that may not be to scale and can be as high as 12 to present every detail possible with accuracy. You can attempt to dr
Mechanical Gear
h point can also be spent as an AP on Aspects or Talents. The worker must meet all prerequisites and has no Skill Tiers. Secret Doors Each secr
Utility Actions
zing magical effects. Manifest to use a Spell or Talent you know, DL 3. Manifest costs 1 Energy. If the effect makes an attack without specifying an atta
Poisons
begin attacking after the Onset Time passes. Inhaled poisons are absorbed through normal breathing. Ingested poisons must be consumed. Contact pois
Real Mode
e amount already caused until the part if fully healed. Healing effects must target specific parts and can only remove Injury to the targeted part
Damage and Healing
ou have and some afflictions can be damaged and healed. Damage uses the potential of your Pool or causes Tiers of a specified affliction. Healing restore
Guilds
equirements, expect to be examined to prove your talents are exactly as presented. Exams come in many forms, though often will be in the shape of complet
How Abilities Work
non-magical effect. Aspects, Responses, Stances, Talents, and Tricks are non-magical abilities. Each ability can have several of the 36 Affinities.
Skills and Rolling Dice
your character through a combination of inherent talent, practical training, and education that determine how many dice you roll in most circumstances. E
Shopping
ted rate. Some will then place those objects for sale, though most will trade them with other shops so that each is in possession of only objects within

Diseases
Brittle Bones
Latent Period: 2 weeks
Incubation Period: 4 weeks
Disease of the Body | Rarity: 8
Expose: Breathing in bone dust from the bones of an infected person.
Infect: Attack Endure with 2d12.
Cause incoming Injury to count as 1 higher to determine Serious Injury. After each week, attack Endure with 3d12 to increase the penalty by 1. On failure, reduce the penalty by 1. If the penalty becomes 0, end.
Symptoms: A pale cast to the skin and general body aches. Tier 6.



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