Aspect (Sensitive style)
Requirements: 7 Combined Tiers of Poise and Observe
As you are Attacking Blind, the Soulweaver rolls an additional 1 + TT/2 d12.
Boost: When you attack blind and succeed, increase any damage you deal by +1 + TT/3.
Spell - Elemental (Warden style)
Target space and up to 1 + TT contiguous spaces in 3 + TT range fill with ice flakes that reduce the Temperature 50 degrees. After entering these spaces and on the Soulweaver's turn, creatures must roll for Overexertion.

3 + TT rounds
Boost: Deal 2 + TT Unsteady damage to creatures that fail Overexertion in these spaces.
Spell - Elemental (Warden style)
Target space and up to 1 + TT contiguous spaces in 3 + TT range fill with Tier 1 + TT Wind. After entering these spaces and on the Soulweaver's turn, it deals 2 + TT Dazzled damage to creatures.

3 + TT rounds

Nimble
Boost: Rising in the area requires 1 + TT/3 Minor Actions in addition to other costs.
Talent
Requirements: Dragon
Lock 1 Element. Deal 1 + TT/3 Stabbing damage of the Locked Element to Grit in an Aura 1 + TT on the Soulweaver's turn. Shed light with Tier equal to the damage.

3 + TT rounds
Boost: Req: Trained 2 Times - After a creature suffers Injury from this, deal 2 Dazzled damage to them.
Response - Illusion (Crusader style)
After Injuring a creature with a melee attack, they shed Tier 2 + TT/2 light in an Aura 4.

6 + TT x 2 rounds
Boost: The target counts as 1 + TT sizes larger to determine the number of d12 the Soulweaver rolls to determine success of Attacking Blind.
Talent (Fencer style)
Your attacks gain Accurate and Devastating. When you Attack Blind, the Soulweaver rolls an additional 1 + TT/2 d12.

6 + TT x 2 rounds
Boost: Increase your range of face values that trigger Devastating by 1 + TT/3.
Augment - Empower
3 Energy: Augment an effect with Tier 2 through 4 Area that has no duration. Its duration becomes 1 + Intensity rounds and causes its effect again on the Soulweaver's turn each round.
Boost: 3 Energy: Can apply to an effect with Area Tier 1.
Aspect (Monster style)
Requirements: Soulweaver Permission
Lock 1 animal with up to 12 + TT x 12 AP. You can choose not to Lock an option and may Lock an option after Training this if no option is Locked. Gain the curse of Lycanthrope of the Locked animal.
Boost: Req: 12 AP Assigned to Lycanthrope Abilities - When you would change to your animal form, you can instead take a hybrid form. Gain any distals of the animal, gain more of the animals traits reducing the DL to identify you by 6, and do not shapeshift.
Aspect (Monster style)
Requirements: Soulweaver Permission
Can learn any number of Root abilities. Can learn Root abilities from your secondary Species. Be considered a monster.
Boost: Treat all non-magical abilities as if they are Species abilities.
Spell - Elemental (Architect style)
Requirements: 9 Combined Tiers of Endure and Tools
Target a part or object in Reach. If you exceed defense as if making a Called Shot, cover the target in a thin layer of stone, preventing it from moving. On the Soulweaver's turn, the stone attacks with 1 + TT/2 d12 to spread to a random part connected to an affected part. If the stone on a part or object suffers a total of 6 Bashing damage, it is removed. If no stone remains, this ends.

Athletics
Boost: If the creature becomes completely encased in stone, the creature turns to stone until this effect is Dispelled.
Aspect (Monster style)
Requirements: Soulweaver Permission
Lock Zombie, Skeleton, or Ghost. Become the Locked type of Undead.
Aspect (Monster style)
Requirements: Soulweaver Permission
Become a Zombie and gain fangs. Increase the DL to be identified as an undead by 6. Consume blood instead of flesh. After 24 hours pass without consuming at least 1 Bulk of blood, gain Tier 1 Starving. Gain Tiers of Enraged equal to your Starving Tier. If you end your turn in sunlight, suffer 1 + 1/2 Starving Tier Wounded Tier to a random part.
Boost: After causing Grit Injury with fangs, attack Nature with Injury d12 to cause them to gain Vampire 1d12 days after they die within 1 day. They suffer -1 on their defense for each prior time they have made this roll in the last month.
Aspect (Warden style)
Requirements: 11 Combined Tiers of Nimble and Observe
If you are Prepared as the Soulweaver turn would start, you may Cease the action to use a Major Action. After using a Hinder action, heal 1 Minor Action. Reduce the face value needed for this heal by 1 + TT.
Boost: When targeting a creature with a Prepared Action, you may attack Observe with 1 + TT/2 d12 to have your action count as an Ambush.
Trick (Dervish style)
Your next 1 + TT/2 spaces moved do not allow reactions.

1 round
Boost: Reduce the Tiers of Encumbered you gain from Crowded Tier by 1 + TT/3.
Spell - Elemental (Opportunist style)
The Soulweaver rolls now to spread fire in a Burst 3 + TT x 3 1 + TT times.
Boost: Each space of fire creates Tier 1 + TT/2 smoke in a Burst 1.