|
Searching Vampire
Aspect (Monster style)
Requirements: Soulweaver Permission
Become a Zombie and gain fangs. Increase the DL to be identified as an undead by 6. Consume blood instead of flesh. After 24 hours pass without consuming at least 1 Bulk of blood, gain Tier 1 Starving. Gain Tiers of Enraged equal to your Starving Tier. If you end your turn in sunlight, suffer 1 + 1/2 Starving Tier Wounded Tier to a random part.
Boost: After causing Grit Injury with fangs, attack Nature with Injury d12 to cause them to gain Vampire 1d12 days after they die within 1 day. They suffer -1 on their defense for each prior time they have made this roll in the last month.
Aspect (Monster style)
Requirements: Vampire
When a creature becomes a vampire because of you, they become part of your bloodline unless you already have 2 + TT x 2 other creatures in your bloodline. Creatures in your bloodline cannot willingly harm you.
Boost: As you give a command to a creature in your bloodline, you can pay 1 Resolve to attack Poise with Poise to force them to obey.
Talent (Monster style)
Requirements: Vampire Bloodline
Creatures in your bloodline are made aware of your location and that you wish them to come to you.
Boost: Speak 1 + TT words that each creature in your bloodline hears.
Talent (Monster style)
Requirements: Vampire
Shapeshift into a bat or grow wings. This works as a magical mutation effect.
Boost: While shapeshifted, gain Dire Beast, except do not become Emotional.
Aspect (Monster style)
Requirements: Vampire
Your body appears closer to your minimum adventuring age, unless you are younger. Reduce penalties from Old and Sage age by 1 + TT/2.
Boost: Reduce your Movement Pool penalty from being a Zombie by 1 + TT/2.
Aspect (Monster style)
Requirements: Vampire
Reduce your DL to Manifest Necrotic, Mind, and Gravity abilities by 1 + TT/2.
Boost: Lock 1 + TT/3 of: Necrotic, Mind or Gravity affinity. Gain the Locked Affinities.
Aspect (Monster style)
Requirements: Vampire
After you Injure a living creature with fangs, consume 2 + TT ounces of blood from them. After consuming at least 1 Bulk of blood in 1 day, gain +1 + TT/2 Movement Pool for 1 day. After consuming at least 6 ounces of blood in 1 minute, gain +1 on Might skill rolls for 1 + TT minutes.
Boost: Your fangs do not reduce Unaware when they cause Injury. You can retract or extend your fangs at any time without an action.
Trick - Infusion (Monster style)
Requirements: Vampire
Gain +1 + TT/3 on Influence rolls.
Boost: Req: Trained 6 Times - You cannot be sensed by vision while moving.
|