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Rising Legends: Searching Unity
Searching Unity
Search - Unity

Air
Trick - Infusion
Requirements: Air Affinity
Gain Immunity to Wind. The Wind Tier in an Aura 3 + TT x 3 is increased or decreased by 1 + TT.
Duration 1 + TT minutes
Tornadoes and a gentle breeze are available to you for entertainment and comfort.
TricksterMindOrder
Spell - Suppression (Preacher style)
Requirements: 9 Combined Tiers of Poise and Zeal
Speak up to 1 + TT words that defines an activity. Dominate target creature that can hear and understand you in 3 + TT range. As they have an opportunity to perform the activity, they attempt to perform the activity before taking any other actions.
Duration 1 + TT minutes   Defense Poise
Boost: You can define the activity mentally and against a creature that cannot hear you.
NaturalistBodyChaos
Talent (Herbalist style)
Consume a Gripped Poison. Gain Immunity to the poison and any Ailments the poison could cause.
Duration 3 + TT minutes
Boost: When using Impede, you can instead cause an Ailment this grants you Immunity to.
Body
Aspect
Requirements: Root Dragon
Gain 1 Physical Reduction, Immunity to your Dragon Element, and Vulnerable to the Element opposing your Dragon Element. Reduce your DL to Manifest abilities of your Dragon Element and attacks made by those abilities by 2.
Larger scales of deeper color adorn these Dragons, they are particularly tough and strong with their element at the cost of being vulnerable to their elemental counterpart.
NaturalistEarth
Trick - Mutation
Requirements: Root Flora
At the end of your turn, increase the Tier of Overgrowth in spaces that contain plant life in an Aura 1 by 1 and cause Balance to creatures in the spaces. Gain Immunity to Overgrowth. You can speak with plants.
Duration 1 minute
Dryads look almost like Humans with green skin. They have a symbiotic relationship with plants.
Body
Form
Requirements: Root Materia
Gain Immunity to Trauma and Devastating. Gain Vulnerable to the opposing Element of your Fused Element.
This form has a body that is so attuned to their element, that it is hard to spot the mortal body remaining.
NaturalistAir Potion
Spell - Elemental (Druid style)
Requirements: 7 Combined Tiers of Zeal and Nature
Treat Poor Breathability as 1 + TT Tiers lower.
Duration 12 + TT x 3 minutes
Boost: Gain Immunity to Inhaled poison.
NaturalistBodyDecay
Form
Requirements: Root Flora
Shrink 1 size. Gain 6 Necrotic Reduction and Immunity to Fungoid Spore. Lose Sunfed. You can consume decaying flesh or plant matter as food. For each Bulk of this you eat, heal 1 Grit. 12 times per day, you can use a Major Action to expose creatures in a Burst 1 to Fungoid Spore.
A Fungoid's body resembles mushrooms and other fungus breeds rather than trees or vines. Instead of relying on sunlight for energy, they absorb the energy of decaying matter.
NaturalistWaterEnvironmental
Spell - Elemental (Druid style)
Requirements: 9 Combined Tiers of Zeal and Nature
Create Tier 1 Hail or increase the Hail Tier by 1 in a Burst 3 + TT. Gain Immunity to damage from Hail.
Duration 3 + TT minutes
Boost: At the start of you turn for 1 + TT rounds, roll 1d12 to increase the Hail Tier by 1, DL 9.
EarthBody
Form
Requirements: Root Cog
Be made of Living Wood instead of Steel. Remove Vulnerable to Time. Gain Immunity to Trauma, 6 Reduction to Time and Radiant, and Vulnerable to Fire. After each hour in sunlight or water, heal 1 Grit.
This blueprint is crafted entirely from living wood to reap the benefits of the material. This is the most expensive and difficult of the forms to create and thus are often a crafter's magnum opus.
Umbral
Response - Infusion
Requirements: Troll
1 Luck: After an attack that deals Elemental damage succeeds against you, gain 1 + TT Reduction to that Element.
Duration 1 + TT/3 rounds
Boost: Req: Trained 2 Times - 2 Luck: Instead, gain Immunity to the Element.
BodySenses
Form
Requirements: Root Elf
Gain Darksight and Immunity to Cold Iron Poison. Your arms each gain Guard 1.
Elves with dark skin, gray hair, and larger pupils. These Elves' ancestors made a choice that current elven society is unwilling to speak of.
Guardian Potion
Spell - Infusion (Warder style)
Requirements: 7 Combined Tiers of Elude and Magic
Choose an Element. A target in 3 + TT range gains 3 + TT Reduction to the chosen Element.
Duration 6 + TT x 2 minutes   Defense Magic
Boost: If their Reduction to the Element is 12 or higher, they also gain Immunity.
ArcanistFireCurative Potion
Spell - Elemental (Crusader style)
Gain Immunity to Burning, Fire, and Slow.
Duration 3 + TT rounds
Boost: At the end of your turn, heal 1 Grit.
NaturalistRadiantEnvironmental
Aspect (Scavenger style)
Requirements: 11 Combined Tiers of Elude and Observe
Lock 1 + TT/2 of types of disease, exposure type of poisons, Precipitation, or Obstructions. Gain Immunity to Locked options.
Boost: Always know if you have been exposed to a disease or poison.
Body
Form
Requirements: Root Shade
Gain Immunity to Trauma and Devastating. Healing from a Radiant effect instead causes you an equal amount of Grit Injury.
This variant has an even greater attunement with necrotic energy. They have a semi-substantial body made partially from shadow.
Body
Form
Requirements: Root Rodentfused
Gain Immunity to Sickened and Diseases of the Body.
A particularly durable breed, this variant often has rats as their animal influencer. Their tails are pink and wormlike.
GuardianRadiantSpiritual
Response (Defender style)
Requirements: 9 Combined Tiers of Endure and Elude
As target creature in 3 + TT range is attacked, roll the same defense. They can use your result in place of their own.
Boost: If the attack fails, heal 1 + TT/3 Resolve.





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