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Rising Legends: Searching Undead
Searching Undead
Search - Undead

ArcanistNecroticSpiritual
Spell - Infusion (Archaeologist style)
Requirements: 7 Combined Tiers of Elude and Magic
Target corpse in 3 + TT range becomes a Zombie or set of bones in 3 + TT range becomes a Skeleton. It has no non-Root abilities, Tier 1 in each Might and Finesse skill, and Tier 0 in all others.
Duration 1 + TT hours   Defense Nature
Boost: The creature acts as if Bonded to you.
ArcanistNecroticSenses Potion
Spell - Illusion (Corrupter style)
Know if there is an undead creature in an Aura 6 + TT x 2.
Duration 1 hour
Boost: While Focal Locked on a space in the area for 1 minute or more, see a dim purple glow around the space if it contains undead creatures.
NaturalistNecroticCurative
Spell - Infusion (Corrupter style)
Requirements: 9 Combined Tiers of Magic and Nature
Deal 3 + TT/2 Mystical Necrotic damage to Grit of living creatures in a Cone 3 + TT.
Defense Nature
Boost: Remove 1 + TT/3 of each Wounded Tier afflicting Undead creatures.
NaturalistRadiantCurative
Spell - Elemental (Crusader style)
Requirements: 9 Combined Tiers of Martial and Zeal
Deal 3 + TT/2 Mystical Radiant damage to Grit to undead creatures in a Cone 3 + TT.
Defense Nature
Boost: Heal living creatures 2 + TT/2 Grit.
ArcanistRadiantHope
Trick - Elemental (Paladin style)
Deal 1 + TT/2 Radiant damage to target undead creature in Reach.
Boost: Increase any Ailment damage dealt by effects caused by this by 1 + TT/3.
NaturalistMindSpiritual
Augment - Empower
6 Energy: Augment an ability that causes an undead creature. Roll 1 + Intensity d12 to have the soul that last occupied the body return to the body, allowing them to retain their memories and Skill Tiers from it and not be Mindless, if it is not currently in a body, DL 9.
HeroRadiantSpiritual
Talent (Crusader style)
Requirements: 7 Combined Tiers of Martial and Zeal
After causing Injury to an undead creature, attack Endure with Injury d12 to deal 2 + TT Mystical Radiant damage to Grit to it.
Duration 3 + TT rounds
Boost: After causing Injury with this effect, deal Injury Burning damage.
BodyNecrotic Animal
Aspect (Monster style)
Requirements: Soulweaver Permission
Lock Zombie, Skeleton, or Ghost. Become the Locked type of Undead.
ArcanistNecroticSpiritual
Spell - Infusion (Archaeologist style)
Corpses of target swarm in Reach becomes a Zombie.
Duration 3 + TT rounds
Boost: Unarmed Strikes the swarm use gain Necrotic and +1 + TT/3 damage.
MindBodyNecrotic
Aspect (Monster style)
Requirements: Soulweaver Permission
Become a Zombie and gain fangs. Increase the DL to be identified as an undead by 6. Consume blood instead of flesh. After 24 hours pass without consuming at least 1 Bulk of blood, gain Tier 1 Starving. Gain Tiers of Enraged equal to your Starving Tier. If you end your turn in sunlight, suffer 1 + 1/2 Starving Tier Wounded Tier to a random part.
Boost: After causing Grit Injury with fangs, attack Nature with Injury d12 to cause them to gain Vampire 1d12 days after they die within 1 day. They suffer -1 on their defense for each prior time they have made this roll in the last month.





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