Spell - Infusion (Archaeologist style)
Requirements: 7 Combined Tiers of Elude and Magic
Target corpse in 3 + TT range becomes a Zombie or set of bones in 3 + TT range becomes a Skeleton. It has no non-Root abilities, Tier 1 in each Might and Finesse skill, and Tier 0 in all others.

1 + TT hours

Nature
Boost: The creature acts as if Bonded to you.
Spell - Illusion (Corrupter style)
Know if there is an undead creature in an Aura 6 + TT x 2.

1 hour
Boost: While Focal Locked on a space in the area for 1 minute or more, see a dim purple glow around the space if it contains undead creatures.
Spell - Infusion (Corrupter style)
Requirements: 9 Combined Tiers of Magic and Nature
Deal 3 + TT/2 Mystical Necrotic damage to Grit of living creatures in a Cone 3 + TT.

Nature
Boost: Remove 1 + TT/3 of each Wounded Tier afflicting Undead creatures.
Spell - Elemental (Crusader style)
Requirements: 9 Combined Tiers of Martial and Zeal
Deal 3 + TT/2 Mystical Radiant damage to Grit to undead creatures in a Cone 3 + TT.

Nature
Boost: Heal living creatures 2 + TT/2 Grit.
Trick - Elemental (Paladin style)
Deal 1 + TT/2 Radiant damage to target undead creature in Reach.
Boost: Increase any Ailment damage dealt by effects caused by this by 1 + TT/3.
Augment - Empower
6 Energy: Augment an ability that causes an undead creature. Roll 1 + Intensity d12 to have the soul that last occupied the body return to the body, allowing them to retain their memories and Skill Tiers from it and not be Mindless, if it is not currently in a body, DL 9.
Talent (Crusader style)
Requirements: 7 Combined Tiers of Martial and Zeal
After causing Injury to an undead creature, attack Endure with Injury d12 to deal 2 + TT Mystical Radiant damage to Grit to it.

3 + TT rounds
Boost: After causing Injury with this effect, deal Injury Burning damage.
Aspect (Monster style)
Requirements: Soulweaver Permission
Lock Zombie, Skeleton, or Ghost. Become the Locked type of Undead.
Spell - Infusion (Archaeologist style)
Corpses of target swarm in Reach becomes a Zombie.

3 + TT rounds
Boost: Unarmed Strikes the swarm use gain Necrotic and +1 + TT/3 damage.
Aspect (Monster style)
Requirements: Soulweaver Permission
Become a Zombie and gain fangs. Increase the DL to be identified as an undead by 6. Consume blood instead of flesh. After 24 hours pass without consuming at least 1 Bulk of blood, gain Tier 1 Starving. Gain Tiers of Enraged equal to your Starving Tier. If you end your turn in sunlight, suffer 1 + 1/2 Starving Tier Wounded Tier to a random part.
Boost: After causing Grit Injury with fangs, attack Nature with Injury d12 to cause them to gain Vampire 1d12 days after they die within 1 day. They suffer -1 on their defense for each prior time they have made this roll in the last month.