Spell - Infusion (Stalwart style)
After you cause Grit Injury to target creature in 6 + TT x 2 range, heal 1 Grit.

6 + TT x 2 rounds

Nature
Boost: If they would move away from you, use Hinder Movement against them ignoring range.
Spell - Transference (Wrangler style)
Targets 2 subjects each in 12 range. At the end of your turn, use Reposition against each subject towards the other with Magic. On success, they are moved an additional 1 + TT/2 spaces in the same direction.

3 + TT rounds

Magic
Boost: Instead, each target is Repositiond away from each other.
Augment - Control
2 Resolve: Augment a Burst that has a duration and does not allow a defense. It becomes an Aura.
Spell - Suppression (Warder style)
Requirements: 9 Combined Tiers of Elude and Magic
A small transparent barrier hovers around target creature in 3 + TT range. Each time an attack against a Might or Finesse Skill targets them, this grants +2 to their defense and loses 1 duration.

3 + TT rounds
Boost: If the attack fails by 3 or more, this does not lose duration.