|
Searching Rope
Aspect
Requirements: Cog
Lock 1 + TT of Demoralize, Disarm, Grab, Reposition, Trip, Devastating, Guard 1, or Impact. Your Unarmed Strikes gain the Locked properties.
Boost: Req: Trained 2 Times - Add Accurate, Extend 1, and each Ailment as options you can Lock.
Augment - Empower
1 + Intensity Energy: Augment an attack that deals damage and does not have a duration. The attack gains + 1 + Intensity damage.
Boost: 1 Energy: If the attack has more than 1 instance of a weapon property, you may apply each of them.
Aspect (Artisan style)
Requirements: 9 Combined Tiers of Nimble and Tools
Lock 1 + TT/2 of +1 Physical Reduction, -1 penalty, grant 3 Bashing Reduction, grant 3 Chopping Reduction, or grant 3 Stabbing Reduction. While crafting armor, you can choose 1 Locked option to apply like exceptional weapon properties. Each adds Tier 2 exceptional.
Boost: You can choose an additional TT/3 Locked Options.
Aspect (Artisan style)
Requirements: 7 Combined Tiers of Nimble and Tools
Lock 1 + TT/2 of +1 durability, +2 Physical Reduction, +1 inlay limit, and reduce Bulk by 25%. While crafting an object, you can choose 1 Locked option to apply like exceptional weapon properties. Each adds Tier 2 exceptional.
Boost: You can choose an additional TT/3 Locked Options.
Stance (Knight style)
Lock 1 + TT/2 of Bashing Strike Type, Accurate, Dazzle, Devastating, Disarm, Guard 1, Impact, Reposition, Demoralize, or Trip. Weapons you Grip gain the Locked options.
Boost: Attacks against you do not gain the effects of Locked Strike Types or weapon properties.
Aspect (Monster style)
Requirements: Soulweaver Permission
Lock 1 animal with up to 12 + TT x 12 AP. You can choose not to Lock an option and may Lock an option after Training this if no option is Locked. Gain the curse of Lycanthrope of the Locked animal.
Boost: Req: 12 AP Assigned to Lycanthrope Abilities - When you would change to your animal form, you can instead take a hybrid form. Gain any distals of the animal, gain more of the animals traits reducing the DL to identify you by 6, and do not shapeshift.
Aspect (Monster style)
Requirements: Curse of Lycanthrope
Before rolling Zeal to resist transforming on nights of the full moon, you can pay 1 Resolve to gain +1 + TT on your roll. Gain +1 + TT on rolls to remember your time while transformed.
Boost: Treat your Enraged Tier as 1 + TT/2 lower.
Aspect (Monster style)
Requirements: Curse of Lycanthrope
Gain +1 + TT/3 on Endure rolls and TT/2 Physical Reduction.
Boost: Req: Trained 2 Times - Gain +1 + TT/3 physical damage. Double this while in animal or hybrid form.
Aspect (Monster style)
Requirements: Curse of Lycanthrope
While in animal or hybrid form, at the end of your turn, heal 1 + TT/3 Grit.
Boost: Req: Trained 2 Times - Gain +1 + TT on rolls for reducing Ailments.
Aspect (Monster style)
Requirements: Curse of Lycanthrope
Always gain the Enhanced Senses of your animal type.
Boost: While in animal form, gain the senses of your natural form.
Talent (Monster style)
Requirements: Lycanthrope Control
Change forms during moonlight. After 1 + TT minutes, roll Endure to maintain the effect, DL 6 + 1 for each prior time you have made this roll. On failure, pay 2 Energy.
Boost: Req: Trained 6 Times - Can be used at any time.
Aspect
Requirements: Root Shifter
When you become or form an object made of bone, bronze, steel, stone, or wood, gain all effects, properties, and traits of the object, including functions of technology.
The scholars claim that mimics and Shifters are kin. Trick - Infusion (Alchemist style)
Requirements: 9 Combined Tiers of Tools and Nature
Pour some of the contents of a gripped fully filled alchemical object into 1 + TT/6 containers in Reach. Each still functions properly if used within 1 + TT rounds.
Boost: 1 Energy: Each gains +1 ET.
Aspect (Warrior style)
Requirements: 11 Combined Tiers of Martial and Tools
Lock 1 + TT of Accurate, any specific Ailment, Devastating, Demoralize, Disarm, Grab, Guard 1, Reposition, Trip, and Frightened. Your weapons gain the Locked properties.
Boost: If you have multiple instances of a weapon property, apply each of them.
Response (Pugilist style)
Requirements: 9 Combined Tiers of Martial and Nature
Lock 1 + TT/2 of Reposition, Trip, Disarm, or Grab. After causing Grit Injury with a weapon that has a Locked property, use that action against the Injured creature with that weapon.
Boost: On success, deal 1 + TT/2 Bashing damage to Grit of the target. Use your attack roll from the action to determine the effect of Bashing.
Stance (Wrangler style)
Lock 1 + TT/2 of Accurate, Trauma, Devastating, Impact, Grab, Trip, Reposition, and Disarm. Your Unarmed Strikes gain the Locked properties.
Boost: Count as 1 + TT sizes larger to determine the effect of Bashing from your Unarmed Strikes.
|