Spell - Illusion (Burglar style)
Know if there is a magical object not in your possession in an Aura 6 + TT x 2. This does not detect Souls or Shards.

1 hour
Boost: While Focal Locked on an object in the area for 1 minute or more, see a dim white glow around it if it is magical.
Augment - Empower
1 Energy: Augment an effect that changes the size of a creature. Choose 2 + Intensity x 2 pieces of worn or held gear they have. Chosen gear changes size in the same way as long as it remains in their possession.
Boost: 2 Energy: Instead Augment an effect that creates a creature. The creature is created with any gear it normally would have. The gear dissipates if it leaves the creatures' possession.
Spell - Transference (Monster style)
Requirements: Magic Tier 5
Your body Melds into target creature. You control them.

1 + TT rounds

Nature
Spell - Suppression (Generic style)
Choose an object. Dominate target creature in 3 + TT range. It the object would be caused leave their possession, they attempt to prevent the cause.

1 + TT minutes

Guile
Boost: The first time each round they sense the object, they attempt to acquire it. They will use actions up to Risk Tier 0 + TT/2 to obtain it.
Spell - Transference (Adept style)
Requirements: 9 Combined Tiers of Martial and Magic
Take 1 + TT turns immediately, then continue your current turn. You cannot affect or create anything and objects cannot leave your possession.
Boost: Each ongoing effect on you Manifested by an Enemy loses 1 duration at the end of each of your turns.