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Rising Legends: Searching Phasing
Searching Phasing
Search - Phasing

ArcanistNecroticSpiritual Potion
Spell - Transference
Requirements: 7 Combined Tiers of Poise and Magic
Speak 1 task. If target creature in 3 + TT range dies, they instead become a ghost and try to complete the task and then die. If they complete the task, they die.
Duration 1 + TT minutesDefense Nature
Boost: They can spend 1 Energy as a Major Action to stop Phasing for 1 minute.
ArcanistScoutSenses
Spell - Transference
Requirements: 9 Combined Tiers of Magic and Observe
Create a size -8 eyeball. It has 10 Movement Pool, Flight as a Primary Movement type, and follows your mental commands, though cannot Dash or Run. You see only what the eyeball see and cannot take actions except to Cease this.
Duration 1 + TT minutes
Boost: The eyeball is Phasing.
HeroUmbralSpiritual
Talent
Lock 1 Non-Magical Weapon. Create the Locked weapon out of energy in your Manipulation Limb size to fit it. The weapon gains Umbral and + TT/3 damage. This effect ends if you Drop the weapon. If the weapon has Load, it creates ammunition when you go to Load it. After each time the weapon causes Injury, pay 1 Energy or this effect ends. Any Injury dealt to the weapon is instead dealt to you.
Boost: The weapon gains 1 + TT/2 of Accurate, Blind, Dazzled, Deaf, Devastating, Extend 1, Guard 2, Lightweight, Load 0, Trauma, Unsteady, or it can affect Phasing creature.
NaturalistBodySpiritual
Spell - Suppression
Requirements: 9 Combined Tiers of Tools and Nature
Increase Density by 1 + TT/3 in an Aura 3 + TT.
Duration 1 + TT minutes
Boost: Phasing has no effect.
TacticianSpaceOrder
Augment - Control
1 Resolve: Augment an effect. Up to 2 + Intensity x 2 target subjects are unaffected by it. This does not modify results of the effect.
Boost: 1 Resolve: The effect can apply to Phasing creatures even if it normally could not.
ShadowBodyMobile
Talent
Requirements: Shade
Phase.
Duration 3 + TT rounds
Boost: You can use a Trick to stop or resume Phasing.
ArcanistOrderDecay Potion
Spell - Suppression
Requirements: 7 Combined Tiers of Elude and Magic
As a target in 3 + TT range would Teleport or Warp, attack Nature with 1 + TT/2 d12 to prevent the effect.
Duration 1 + TT minutesDefense Magic
Boost: Also affect Phasing.



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