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Rising Legends: Searching Mentalist
Searching Mentalist
Search - Mentalist

NaturalistMindDecay Potion
Spell - Elemental (Mentalist style)
Deal 4 + TT/2 Mystical Mind damage to Grit of target creature in 6 + TT x 2 range.
Defense Endure
Boost: If you cause 4 or more Injury, cause Tier 1 Wounded Tier to their head.
 AthleteEarthMobile
Trick - Elemental (Elementalist style)
Requirements: 6 Earth Abilities or Reduced DL to Manifest Earth Abilities
If you are standing on natural ground, the ground shifts and moves you 1 space in any direction. You may use reposition against 1 subject in the space you move in to.
Boost: The ground in the space you leave shifts and forms a 2 inch thick wall of dirt that faces you.
NaturalistFireEnvironmental
Talent (Elementalist style)
Requirements: 6 Fire Abilities or Reduced DL to Manifest Fire Abilities
Extinguish all Fire and Burning in a Burst 1 + TT. Gain +1 on attack rolls for a number of rounds equal to the spaces that had Fire and subjects that had Burning.
Boost: Gain Immune to Fire.
ArcanistNaturalistOrder
Aspect (Elementalist style)
While you have an ability Ready, reduce your DL to use other abilities that have any matching Element by 1 + TT.
Boost: Abilities used with this bonus gain +1 range and damage.
NaturalistOrder
Response - Elemental (Elementalist style)
Lock 1 + TT/3 Elements. As target creature in 3 + TT range uses an ability that has a Locked Element, if you have learned at least 12 other abilities that have that Locked Element or you Reduce the DL to Manifest Abilities of that Locked Element by 2 from your Species, cause a 1 + TT/2 penalty on their roll.
Boost: 1 Energy: If their ability fails, gain +1 on Manifest rolls with abilities that have that Element until the end of your next turn.
TricksterAirImagination
Spell - Illusion (Mentalist style)
Requirements: 7 Combined Tiers of Guile and Magic
Create a sound up to 5 seconds long up to Magnitude 1 + TT/2 that emanates from target space in 6 + TT x 2 range repeatedly.
Duration 3 + TT rounds
Boost: Only up to 1 + TT target creatures can hear it.
ArcanistUmbralOrder
Spell - Transference (Mentalist style)
Target Mindless creature in 3 + TT range follows your commands as if Bonded to you.
Duration 1 + TT rounds   Defense Nature
Boost: The creature uses your Wit Skill Tiers for defense in place of its own.
LeaderMindDespair
Aspect (Mentalist style)
Gain +1 + TT/2 on rolls to resist Emotional. You may Manifest spells that have Despair, Mind or Leader Affinity without using a limb while Focal Locked on yourself. After succeeding a spell like this, you may use Demoralize or Soothe targeting an affected creature as a minor action.
Boost: Reduce the Skill Tier requirement of abilities that have Despair, Mind or Leader Affinity by 1.
TricksterMindChaos Potion
Spell - Illusion (Mentalist style)
Requirements: 11 Combined Tiers of Guile and Magic
Remove all instances of a specified creature or object in the memories of target creature in Reach. After each Recovery, attack Poise again with 1 + TT/2 d12. On failure, this effect ends.
Defense Poise
Boost: Do not attack again for 1 day.
ArcanistMind
Stance (Mentalist style)
After causing Injury with a Spell, the target has a 1 + TT/6 penalty on attack rolls against you for 1 round.
Boost: After a creature attacks you and fails, deal 1 + TT/2 Unaware damage to them.
ShadowMindDecay
Spell - Suppression (Mentalist style)
Requirements: 9 Combined Tiers of Guile and Magic
Cause target creature in Reach to forget all events of the last 1 + TT rounds.
Defense Observe
Boost: Deal 1 + TT Dazzled and Unaware damage.
ArcanistBodyImagination Potion
Spell - Mutation (Mentalist style)
Requirements: 7 Combined Tiers of Guile and Magic
Remove Mindless from target creature in Reach.
Duration 1 + TT minutes   Defense Zeal
Boost: They regain their memories from the last body they were in.
TricksterChaosDespair Potion
Spell - Illusion (Mentalist style)
When target creature in 3 + TT range speaks, their words are always jumbled and incomprehensible.
Duration 6 + TT x 2 minutes   Defense Guile
Boost: They suffer a 1 + TT/3 penalty on Communication rolls.
NaturalistMindDecay Potion
Spell - Illusion (Mentalist style)
Deal 3 + TT Unaware damage to target creature in 3 + TT range.
Defense Nature
Boost: Then attack Nature with a number of d12 equal to 1/6 of their Unaware Tier to cause Unconscious.
ScoutMindSenses
Spell - Infusion (Mentalist style)
Requirements: 9 Combined Tiers of Guile and Magic
Creatures in an Aura 3 + TT become Aware of everything that each other is Aware of and gain +1 on Awareness rolls against any subject that an affected creature is Focused on.
Duration 1 + TT hours
Boost: Each creatures gains each Enhanced Senses that any affected creature has.
LeaderTricksterMind
Spell - Illusion (Mentalist style)
Requirements: 7 Combined Tiers of Guile and Magic
Dominate target creature in 3 + TT range. As they are offered a bribe from you, they accept.
Duration 1 + TT minutes   Defense Guile
Boost: You can specify 1 + TT other creatures mentally while Manifesting this that can also trigger this.
ScoutAirMobile
Aspect (Elementalist style)
Requirements: 6 Air Abilities or Reduced DL to Manifest Air Abilities
Gain Flight as a Primary Movement type. While using this Flight, you count as in Conflict.
Boost: While using this, gain +1 + TT Movement Pool.





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