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Rising Legends: Searching Growth
Searching Growth
Search - Growth

NaturalistBodyImagination Potion
Spell - Mutation (Enhanced style)
Requirements: 9 Combined Tiers of Athletics and Zeal
Choose up to 1 + TT limbs. Gain the chosen limbs.
Duration 6 + TT x 2 minutes
Boost: Gain a distal on 1 + TT limbs.
NaturalistEarth
Trick - Mutation
Requirements: Root Flora
At the end of your turn, increase the Tier of Overgrowth in spaces that contain plant life in an Aura 1 by 1 and cause Balance to creatures in the spaces. Gain Immunity to Overgrowth. You can speak with plants.
Duration 1 minute
Dryads look almost like Humans with green skin. They have a symbiotic relationship with plants.
HeroBody Potion
Spell - Mutation (Wrangler style)
Requirements: 7 Combined Tiers of Athletics and Martial
Target creature in 6 + TT x 2 range grows 1 size.
Duration 6 + TT x 2 rounds   Defense Magic
Boost: Increase the size grown by TT/6.
HeroBody
Talent
Requirements: Flora
Grow 1 size. When this effect ends, gain Tier 1 Starving that can be removed by consuming 3 Bulk of food.
Duration 6 + TT x 2 minutes
Boost: Your limbs and distals gain Impact and Bashing.
NaturalistEarthEnvironmental
Spell - Mutation (Warden style)
Requirements: 7 Combined Tiers of Nimble and Observe
Cause Tier 1 + TT Overgrowth in target space in 3 + TT range.
Duration 1 + TT minutes   Defense Observe
Boost: After a creature moves into the space, the Overgrowth deals 1 + TT/2 Stabbing damage to them. Use your Manifest roll to determine the effect of Stabbing.
NaturalistEarthImagination
Spell - Mutation (Druid style)
Overgrowth in target space in 3 + TT range grows to grant physical obstruction in 1 + TT/2 directions.
Duration 3 + TT minutes
Boost: It also grants this obstruction in each space at 1 higher elevation for a number of spaces equal to the Overgrowth Tier.
NaturalistEarthCurative
Aspect
Requirements: Flora
While in an area with Overgrowth, you can double the amount of Grit and Energy you heal from Recovery. If you do, the first time you move or are moved during the Recovery or within 1 minute after, suffer 6 - TT/2 Body damage.
Boost: Req: Trained 2 Times - Also, after you roll to reduce Wounded other that from this effect, roll to reduce it again.





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