Spell - Illusion (Mystic style)
Know if there is a creature other than yourself with an Affinity in an Aura 6 + TT x 2.

1 hour
Boost: While Focal Locked on a creature in the area for 1 minute or more, see a dim purple glow around them if they have an Affinity. You can roll Knowledge as if sensing an effect of their Affinity.
Spell - Illusion (Investigator style)
Know if there has been any magical effect during the last hour in an Aura 6 + TT x 2.

1 hour
Boost: While Focal Locked on a space in the area for 1 minute or more, see a dim purple glow in the space if it contains remnants of magic. You can identify the effects as if you could see them being Manifested or activated.
Spell - Illusion (Corrupter style)
Know if there is a diseased creature in an Aura 6 + TT x 2.

1 hour
Boost: While Focal Locked on a creature in the area for 1 minute or more, see a dim yellow glow around them if they have a disease.
Spell - Illusion (Investigator style)
Know if there is another creature that has held an object you have Gripped in an Aura 6 + TT x 2.

1 hour
Boost: While Focal Locked on a creature in the area for 1 minute or more, see a dim blue glow around them if they held the object.
Spell - Illusion (Investigator style)
Know if there is a creature rolling Guile or benefiting from an effect they rolled Guile for in an Aura 6 + TT x 2.

1 hour
Boost: While Focal Locked on a creature in the area for 1 minute or more, see a dim yellow glow around them while they are detectable by this.
Spell - Illusion (Warder style)
Know if there is a magical ability that you did not Manifest ongoing or being Manifested in an Aura 6 + TT x 2.

1 hour
Boost: While Focal Locked on a space in the area for 1 minute or more, see a dim red glow in the space if it contains these effects. You can identify the effects as if you could see them being Manifested.
Spell - Illusion (Burglar style)
Know if there is a magical object not in your possession in an Aura 6 + TT x 2. This does not detect Souls or Shards.

1 hour
Boost: While Focal Locked on an object in the area for 1 minute or more, see a dim white glow around it if it is magical.
Spell - Illusion (Explorer style)
Gain +3 on rolls to find secret doors in an Aura 6 + TT x 2.

1 hour
Boost: While Focal Locked on a space in the area for 1 minute or more, see a yellow glow around the space if contains a secret door.
Spell - Illusion (Herbalist style)
Know if there is a living plant in an Aura 6 + TT x 2.

1 hour
Boost: While Focal Locked on a space in the area for 1 minute or more, see a dim green glow around the space if it contains plants.
Spell - Illusion (Herbalist style)
Know if there is poison in an Aura 6 + TT x 2.

1 hour
Boost: While Focal Locked on a space in the area for 1 minute or more, see a dim purple glow in around the space if it contains poison.
Spell - Illusion (Enhanced style)
Know if there is a Talent that you did not Manifest ongoing or being Manifested in an Aura 6 + TT x 2.

1 hour
Boost: While Focal Locked on a space in the area for 1 minute or more, see a dim red glow in the space if it contains these effects. You can identify the effects as if you could see them being Manifested.
Spell - Illusion (Sensitive style)
Requirements: 9 Combined Tiers of Poise and Observe
Hear telepathy being used in an Aura 3 + TT x 3.

1 + TT minutes
Boost: While Focal Locked on a creature in the area for 1 minute or more, see a dim violet glow around them while they are using Telepathy.
Spell - Illusion (Trapsmith style)
Know if there is a non-magical trap in an Aura 6 + TT x 2.

1 hour
Boost: While Focal Locked on a space in the area for 1 minute or more, see a dim purple glow around the space if it contains non-magical traps.
Spell - Illusion (Corrupter style)
Know if there is an undead creature in an Aura 6 + TT x 2.

1 hour
Boost: While Focal Locked on a space in the area for 1 minute or more, see a dim purple glow around the space if it contains undead creatures.
Spell - Transference (Inspector style)
Shed Tier 3 light in an Aura 3 + TT.

1 + TT hours
Boost: Instead, shed Tier 4 light.
Trick - Infusion
Requirements: Angel or Shimmer
Increase the Light Tier in an Aura 3 + TT by 1.

1 + TT minutes
Boost: Req: Trained 2 Times - Gain 6 Necrotic Reduction.