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Rising Legends: Searching Follow
Searching Follow
Search - Follow

TinkerSpace
Spell - Infusion (Mechanic style)
Requirements: 7 Combined Tiers of Athletics and Tools
Target unattended object up to 1 + TT squared Bulk in 3 + TT range moves as if operated by an appropriate creature with Tier 1 + TT/2 in each skill and follows your Magical Commands until you Manifest this again.
Duration 6 + TT x 2 rounds
Boost: This does not end your previous 1 + TT/3 castings of this.
Senses
Spell - Transference (Oracle style)
Requirements: 9 Combined Tiers of Magic and Observe
Create a size -8 eyeball. It has 10 Movement Pool, Flight as a Primary Movement type, and follows your mental commands, though cannot Dash or Run. You see only what the eyeball see and cannot take actions except to Cease this.
Duration 1 + TT minutes
Boost: The eyeball is Phasing.
UmbralSenses
Aspect (Inspector style)
Requirements: 7 Combined Tiers of Tools and Observe
Lock 1 + TT/3 senses. While using a Scry effect, Locked senses also function outside of the scry effect.
Boost: When you Craft a Ratial circle for a Scry effect, you may use the following effect as a modifier: Reduce any Awareness penalty you have in the Scry by 1.
SpaceMobile Animal
Response (Dervish style)
Requirements: 9 Combined Tiers of Endure and Nimble
After a creature who was within 1 range of you moves away, advance towards them.
Boost: After you move, use Reposition up to 1 + TT/2 times.
TacticalAir
Augment - Control
2 Resolve: Augment an effect with Area Tier is 2 or higher. The effect remains in place as if it is an Aura for 1 + Intensity rounds. If it is an attack, apply the same attack roll result to all subjects. Each subject cannot be affected more than once each round. If this is ongoing at the start of your turn, this uses 1 Major Action.
Boost: You may pay 1 movement to rotate the direction up to 60 degrees.
UmbralOrder
Spell - Transference (Mentalist style)
Target Mindless creature in 3 + TT range follows your commands as if Bonded to you.
Duration 1 + TT rounds   Defense Nature
Boost: The creature uses your Wit Skill Tiers for defense in place of its own.





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