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Rising Legends: Searching Flowing
Searching Flowing
Search - Flowing

NaturalistEarthDecay
Spell - Elemental (Warmage style)
Requirements: 9 Combined Tiers of Nimble and Magic
Deal 4 + TT/2 Flowing Earth damage to Grit in a Cone 3 + TT.
Defense Elude
Boost: Increase the DL to Soothe this Acid by 2 + TT/3.
TinkerEarthDecay Potion
Spell - Elemental (Saboteur style)
Gain +2 + TT on Break rolls if the target is not Immune to Earth.
Duration 6 + TT x 2 minutes
Boost: Your physical attacks deal 1 + TT/3 Flowing Earth damage in addition to their normal effects.
ArcanistEarthEnvironmental
Spell - Elemental (Corrupter style)
Requirements: 9 Combined Tiers of Magic and Nature
Tier 2 acid rain falls in a Burst 3 + TT and deals 1 + TT/3 Flowing Earth damage to Grit each round.
Duration 3 + TT rounds
Boost: You take no damage from the rain.
Marksman
Talent
Requirements: Materia
Make a ranged Strike with 3 + TT range, Accurate, and Devastating to deal 4 + TT/2 Bashing damage of your Fused Element to Grit.
Boost: Req: Trained 2 Times - 1 Grit: The damage becomes Flowing.
TacticianSpaceHope
Augment - Empower
3 Energy: Augment an attack that deals damage of a Physical Element. The damage becomes Flowing.
NaturalistNecroticCurative
Spell - Infusion (Corrupter style)
Requirements: 9 Combined Tiers of Magic and Nature
Deal 3 + TT/2 Mystical Necrotic damage to Grit of living creatures in a Cone 3 + TT.
Defense Nature
Boost: Remove 1 + TT/3 of each Wounded Tier afflicting Undead creatures.
NaturalistUmbral
Aspect
Requirements: Root Troll
After a Spell succeeds against you, heal 1 Luck.
Trolls who spend more time with Pixies tend to be luckier than others.
NaturalistRadiantCurative
Spell - Elemental (Crusader style)
Requirements: 9 Combined Tiers of Martial and Zeal
Deal 3 + TT/2 Mystical Radiant damage to Grit to undead creatures in a Cone 3 + TT.
Defense Nature
Boost: Heal living creatures 2 + TT/2 Grit.
MindBodySpiritual
Response (Harmonizer style)
Requirements: 7 Combined Tiers of Endure and Poise
1 Resolve: As a physical attack targets you, gain +1 + TT/2 d12 on your defense roll.
Boost: After the attack, advance.
HeroSpaceSpiritual
Aspect (Harmonizer style)
Requirements: 11 Combined Tiers of Endure and Poise
Gain 1 + TT Flowing Reduction.
Boost: Gain 1 + TT/2 Living Element and Mystical Reduction.
TacticianWaterEnvironmental
Spell - Elemental (Trapsmith style)
Requirements: 9 Combined Tiers of Elude and Tools
Spaces in a Burst 1 + TT become coated in Tier 3 + TT Slick ice. Reduce the Temperature by 10 + 5 x TT degrees. Deal 1 + TT/2 Flowing Water damage to Grit of other creatures that end their turn in these spaces.
Duration 1 + TT minutes
Boost: After another creature becomes Prone in a space, a spike of ice comes out of the ground and attacks Elude with 1 + TT/3 d12 to deal 4 + TT/2 Stabbing damage to Grit.
NaturalistAirEnvironmental
Spell - Elemental (Warmage style)
Requirements: 7 Combined Tiers of Nimble and Magic
Deal 4 + TT/2 Flowing Air damage to Grit in a Line 6 + TT.
Defense Elude
Boost: Has 3 + TT range and you can choose any direction for the line.
HeroTinkerOrder
Aspect (Fortress style)
1 + TT/3 of Physical Reduction from your armor applies to Flowing and Mystical damage from weapons.
Boost: Increase the face value attackers need to benefit from Bashing against you by 1 + TT/2.
NaturalistAirDespair Potion
Spell - Elemental (Stalker style)
Requirements: 7 Combined Tiers of Nimble and Nature
Deal 3 + TT Clumsy, Slow, Stiff, and Unsteady damage to target creature in 6 + TT x 2 range.
Defense Nature
Boost: Until they have none of these Ailments, after they pay a Movement cost, deal 1 + TT/3 Flowing Air damage to their Grit.
NaturalistAirDespair
Spell - Suppression (Vigilante style)
Deal 4 + TT Dazzled damage to target creature in 1 + TT range.
Defense Endure
Boost: Deal 2 + TT/2 Flowing Air damage to Grit in a Burst 0 + TT/3 from the target.
MarksmanAirImagination
Talent (Fencer style)
Your melee attacks gain Extend 1 + TT/2.
Duration 6 + TT x 2 rounds
Boost: Deal 1 + TT/3 Flowing Air damage to targets Injured by your melee attacks.
TricksterUmbralChaos
Response - Elemental (Adept style)
Requirements: 7 Combined Tiers of Martial and Magic
1 Energy: As Substantive Element damage would be dealt to target subject in 3 + TT range, the damage becomes Flowing.
Boost: Instead, Flowing damage becomes Bashing.
EarthBody
Trick
Requirements: Root Reptilefused
Make a ranged Strike with 3 range, Accurate, and Devastating to deal 1 Flowing Earth damage to Grit.
This variant's tongue contains a venom sac that can shoot at enemies. This variant is difficult to distinguish, but often has bands of color matching that of venomous snakes and prominent, angular bone structure above the eyes.
HeroBodyOrder
Talent (Fortress style)
Requirements: 7 Combined Tiers of Athletics and Endure
Choose Stabbing, Bashing, or Chopping. Gain 1 + TT Reduction against the chosen Strike Type.
Duration 3 + TT rounds
Boost: You can choose Flowing or Mystical.



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