Spell - Elemental (Explorer style)
Requirements: 7 Combined Tiers of Athletics and Nature
Target subject in 6 + TT x 2 range does not fall while not carrying more than double their Bulk Limit. They can use advance to lower their elevation.

6 + TT x 2 minutes

Magic
Boost: The creature also cannot suffer or cause Collision damage while not carrying more than double their Bulk Limit.
Aspect (Explorer style)
Gain +1 + TT on Terrain Knowledge rolls.
Boost: Gain +1 + TT on Map Making rolls.
Aspect (Explorer style)
Gain +3 + TT x 3 on Soften Collision.
Boost: Soften Collision does not cause you to fall Prone.
Spell - Illusion (Explorer style)
Gain +3 on rolls to find secret doors in an Aura 6 + TT x 2.

1 hour
Boost: While Focal Locked on a space in the area for 1 minute or more, see a yellow glow around the space if contains a secret door.
Talent (Explorer style)
Requirements: 7 Combined Tiers of Athletics and Nature
You can dig in normal ground to displace up to 10 Bulk as a Major Action.

6 + TT x 2 minutes
Boost: Gain Burrow as a Secondary Movement Type.
Aspect (Explorer style)
Treat Humidity and Poor Breathability as 1 + TT Tiers closer to 0.
Boost: Treat Slick on surfaces and Ground Softness as 1 + TT Tiers lower.
Spell - Mutation (Explorer style)
Requirements: 9 Combined Tiers of Athletics and Nature
Lock 1 + TT/2 Enhanced Senses. Target creature in 3 + TT range gains the Locked options.

6 + TT x 2 minutes
Boost: Gain +1 range on all senses.
Aspect (Explorer style)
Gain +1 + TT climb, jump and swim rolls.
Boost: Reduce your penalty from jumping by TT/2. You can run while swimming.
Aspect (Explorer style)
After you succeed a Knowledge roll about a subject you sense that you have not succeeded Knowledge about before, gain +1 on Skill rolls for 1 + TT rounds.
Boost: Reduce the Skill Tier requirement of abilities that have Environmental, Scout, or Water Affinity by 1.
Spell - Transference (Explorer style)
Requirements: 11 Combined Tiers of Athletics and Nature
Teleport to a location that you can view in a picture that is highly accurate or that is being sensed by a Scry effect in Reach.

Magic
Boost: Bring up to 1 + TT other creatures in Reach.
Spell - Mutation (Explorer style)
Requirements: 9 Combined Tiers of Athletics and Nature
Phase.

1 + TT/2 rounds
Boost: Increase your Bulk Limit by 3 + TT x 3.
Spell - Infusion (Explorer style)
Requirements: 7 Combined Tiers of Athletics and Nature
Target creature in Reach gains Flight as a Primary Movement type.

1 + TT minutes

Magic
Boost: Duration does not reduce any round they do not move.