Response (Zealot style)
As you use a physical attack, it gains physical damage equal to any Collision damage you would take if you Collided now.
Boost: For 1 round, gain +2 + TT x 4 on Soften Collision.
Trick (Provoker style)
Requirements: 7 Combined Tiers of Endure and Guile
After succeeding Diversion, the creature cannot change or Cease their Focus for 1 + TT rounds.

1 + TT rounds
Boost: Gain +1 + TT/2 on Diversion rolls.
Stance (Provoker style)
After an attack occurs in Reach, you may use Diversion with + TT/2 on the roll against the attacker.
Boost: After using Guard with its regular action cost, you can use it again 1 + TT/3 times with the same source that round without any action cost.
Aspect (Empath style)
Requirements: 7 Combined Tiers of Elude and Guile
Gain +1 + TT/2 on defense against Deceive.
Boost: Gain +1 + TT on defense against Diversion.
Aspect
Requirements: Cog
Gain +1 + TT on defense against Diversion.
Boost: Your Focus cannot be modified and reduce the Concealment subjects gain from you being Focused by TT/3.