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Rising Legends: Searching Distance
Searching Distance
Search - Distance

ScoutUmbralSenses
Augment - Control
1 Resolve: Augment a detect Spell. Specify 1 + Intensity specific individuals or concepts that the Spell can detect. This can be anything you can define other than specific location based information, and the Spell understands your intent. Then choose remove or exact. If you choose remove, the Spell ignores the specified selections. If you choose exact, the Spell can only detect the specified selections.
Boost: 1 Resolve: If you chose a single specific subject and exact, Scry the nearest subject instead of any other effect. You know the direction and distance to the subject. If you have a poor connection to the subject, the information may be inaccurate.
MarksmanTricksterGravity
Spell - Elemental (Scavenger style)
Make a ranged Strike with target unattended object in 3 + TT range up to 1 + TT Bulk as an improvised weapon. Count as in the object's space to determine distance and obstructions for the attack.
Boost: The attack gains +1 + TT/3 range.
ArcanistUmbralImagination
Spell - Transference (Harmonizer style)
Requirements: 7 Combined Tiers of Endure and Poise
Teleport up to 1 mile. Bring up to TT target creatures in Reach. You must have a clear image in your mind of your destination or this fails. If the destination is not visually unique from other locations in range, you can end up in the wrong location.
Defense Magic
Boost: Instead of an image in your mind, choose a direction and distance.
ArcanistUmbralImagination
Spell - Transference (Scavenger style)
Requirements: 7 Combined Tiers of Elude and Observe
Teleport target Gripped object and its contents up 1 + TT x 2 miles. It appears on the closest surface. You must have a clear image in your mind of your destination or this fails.
Boost: You do not need an image of your destination. Instead, you can choose a direction and distance.
ScoutUmbralSenses
Spell - Infusion (Stalker style)
Know exactly what direction target subject in 6 + TT x 2 range is from you as long as it is within 1 + TT miles.
Duration 1 day   Defense Magic
Boost: Know the distance they are from you.
TacticianAirMobile
Aspect (Traveler style)
Requirements: 11 Combined Tiers of Athletics and Observe
When you move, choose up to 1 + TT creatures in Reach. They may move the same direction and distance with you if they would not normally be prevented from moving without any Movement cost.
Boost: You can advance once per round as a reaction to anything.





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