Spell - Elemental (Corrupter style)
Requirements: 9 Combined Tiers of Magic and Nature
Tier 2 acid rain falls in a Burst 3 + TT and deals 1 + TT/3 Flowing Earth damage to Grit each round.

3 + TT rounds
Boost: You take no damage from the rain.
Spell - Transference (Corrupter style)
Create a swarm with up to 12 AP in target space in 3 + TT range.

1 + TT rounds
Boost: Increase the AP of swarm you can create by 12 + TT x 6.
Aspect (Corrupter style)
When a disease you have would end, you can instead have it remain afflicting you. Gain +1 on defenses against disease for each time you have had them not end on you. Any disease you afflict a creature with attacks an additional 1 + TT/2 times after its first attack.
Boost: Reduce the Skill Tier requirement of abilities that have Decay, Imagination, or Shadow Affinity by 1.
Spell - Mutation (Corrupter style)
Requirements: 11 Combined Tiers of Magic and Nature
Any Disease target creature in 3 + TT range has is exposed by contact with the creature in addition to its normal exposure.

1 + TT minutes

Nature
Boost: Reduce the Latent and Incubation Period of diseases afflicting the creature by half 1 + TT/2 times.
Spell - Mutation (Corrupter style)
Requirements: 7 Combined Tiers of Magic and Nature
Cause a 2 + TT penalty on Grit Pool of target creature in Reach.

3 + TT rounds

Nature
Boost: Increase the penalty by their sizes above 0.
Spell - Illusion (Corrupter style)
Know if there is a diseased creature in an Aura 6 + TT x 2.

1 hour
Boost: While Focal Locked on a creature in the area for 1 minute or more, see a dim yellow glow around them if they have a disease.
Spell - Illusion (Corrupter style)
Know if there is an undead creature in an Aura 6 + TT x 2.

1 hour
Boost: While Focal Locked on a space in the area for 1 minute or more, see a dim purple glow around the space if it contains undead creatures.
Spell - Infusion (Corrupter style)
Requirements: 9 Combined Tiers of Magic and Nature
Deal 3 + TT/2 Mystical Necrotic damage to Grit of living creatures in a Cone 3 + TT.

Nature
Boost: Remove 1 + TT/3 of each Wounded Tier afflicting Undead creatures.
Talent (Corrupter style)
Requirements: 7 Combined Tiers of Magic and Nature
Choose 1 + TT/3 Diseases afflicting you. Target creature in Reach becomes Exposed to the chosen diseases.
Boost: Reduce the Incubation period of each disease by half 1 + TT times.
Spell - Suppression (Corrupter style)
Each Disease in a Burst 1 + TT afflicting creatures attacks now.
Boost: Each disease gains +1 + TT/3 d12 on this attack.
Spell - Elemental (Corrupter style)
Deal 4 + TT/2 Mystical Necrotic damage to Grit of target creature in 6 + TT x 2 range.

Nature
Boost: Deal 2 + TT/2 Sickened damage.
Spell - Elemental (Corrupter style)
Requirements: 7 Combined Tiers of Magic and Nature
Water in target space in 3 + TT range becomes dark and sludgy. Deal 3 + TT Sickened damage to any creature that drinks it.
Boost: Choose from Leeches Doom, Locked Limbs, Natures Rage, Parasite Buffet, or Roiling Guts that has a rarity no higher than TT. Any creature that drinks it is exposed to the chosen Disease.