^
Rising Legends: Searching Chant
Searching Chant
Search - Chant

Curative Leader Radiant
Trick (Preacher style)
Requirements: 9 Combined Tiers of Poise and Zeal
5 Words: Roll 1d12, DL 3 + prior successes - TT to heal target creature that can hear you in 1 + TT range 1 Grit.
Boost: After this restores Grit, they gain +1 on defenses for 1 + TT/3 rounds.
Arcanist Construction Umbral
Aspect (Artificer style)
You can Craft Artifacts and Inlays up to Craft Tier 1 + TT.
Boost: You can Craft using Living Elements and Soulshards. You can apply +1 Craft Tier to a magical object that has an effect with duration over 1 month to cause the effect to become permanent.
Arcanist Senses Umbral
Aspect
Requirements: Gnome
Gain a sense Enchantsense. This sense has -1 range and DL 3. It can sense non-curse ongoing magical abilities as having Magnitude equal to 1/2 their Dispel Defense. If you exceed the DL by 3, know the Class of Ability. Exceeding the DL by 6 knows Type of Magic. Exceeding the DL by 9 counts as sensing the effect for knowledge.
Boost: Gain +1 + TT on rolls with Enchantsense.
Earth Senses Tinker
Aspect
Requirements: Dwarf
Gain a sense Enchantsense. This sense has -1 range and DL 3. It can sense gems as having Magnitude equal to their quality Tier. If you exceed the DL by 3, know if it is mineral or crystal. Exceeding the DL by 6 knows the type of gem, such as ruby or diamond. Exceeding the DL by 9 identifies a specific gem, even if it has been altered.
Boost: Gain +1 + TT on rolls with Gemsense.
Arcanist Imagination Umbral
Aspect
Requirements: Root Gnome
Do not pay Energy to Craft magical objects. You can Meld Inlays as a Major Action.
Born with a knack for infusing magic into everything.
Body Animal
Aspect
Requirements: Root Beast
Lock 1 + TT Spells that could be potions. You are always under the effect of Locked Spells without training or boosts. If you know the Spell, gains any training or boost you have on it. Assign an additional 5 + TTx5 AP. You can learn any Spell but cannot Manifest Spells you can only learn in this way.
Boost: You can instead choose a Ritual that targets a single creature. You can change any Locked options when you learn this. Assign an additional 5 AP.
Construction Curative Tinker
Spell - Infusion (Artificer style)
Requirements: 7 Combined Tiers of Tools and Magic
Remove 1 Broken Tier from target magical object up to Tier 2 + TT x 2 in Reach 1 if your Manifest roll equals or exceeds the object's Craft Tier.
Boost: Gain +1 on your Manifest roll for each 3 you exceed Knowledge to know about the object.



© 2026 - Grinning Demon Games. All rights reserved.